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	Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			811 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			811 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_JOURNALENTRY_H
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#define OPENMW_ESM_JOURNALENTRY_H
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#include <components/esm/refid.hpp>
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#include <string>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct JournalEntry
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    {
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        enum Type
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        {
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            Type_Journal = 0,
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            Type_Topic = 1,
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            Type_Quest = 2
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        };
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        int mType;
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        ESM::RefId mTopic;
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        ESM::RefId mInfo;
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        std::string mText;
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        std::string mActorName; // Could also be Actor ID to allow switching of localisation, but since mText is
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                                // plaintext anyway...
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        int mDay; // time stamp
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        int mMonth;
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        int mDayOfMonth;
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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