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137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
#include "scalinglayer.hpp"
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#include <MyGUI_RenderManager.h>
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#include <algorithm>
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namespace MyGUIPlatform
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{
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/// @brief the ProxyRenderTarget allows to adjust the pixel scale and offset for a "source" render target.
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class ProxyRenderTarget : public MyGUI::IRenderTarget
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{
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public:
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/// @param target The target to render to.
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/// @param viewSize The size of the underlying layer node to render.
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/// @param hoffset The horizontal rendering offset, specified as an offset from the left screen edge in range
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/// 0-1.
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/// @param voffset The vertical rendering offset, specified as an offset from the top screen edge in range 0-1.
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ProxyRenderTarget(MyGUI::IRenderTarget* target, MyGUI::IntSize viewSize, float hoffset, float voffset)
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: mTarget(target)
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, mViewSize(viewSize)
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, mHOffset(hoffset)
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, mVOffset(voffset)
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{
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}
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void begin() override { mTarget->begin(); }
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void end() override { mTarget->end(); }
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void doRender(MyGUI::IVertexBuffer* buffer, MyGUI::ITexture* texture, size_t count) override
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{
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mTarget->doRender(buffer, texture, count);
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}
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const MyGUI::RenderTargetInfo& getInfo() const override
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{
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mInfo = mTarget->getInfo();
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mInfo.hOffset = mHOffset;
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mInfo.vOffset = mVOffset;
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mInfo.pixScaleX = 1.f / mViewSize.width;
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mInfo.pixScaleY = 1.f / mViewSize.height;
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return mInfo;
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}
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private:
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MyGUI::IRenderTarget* mTarget;
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MyGUI::IntSize mViewSize;
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float mHOffset, mVOffset;
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mutable MyGUI::RenderTargetInfo mInfo;
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};
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MyGUI::ILayerItem* ScalingLayer::getLayerItemByPoint(int left, int top) const
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{
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screenToLayerCoords(left, top);
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return OverlappedLayer::getLayerItemByPoint(left, top);
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}
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void ScalingLayer::screenToLayerCoords(int& left, int& top) const
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{
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float scale = getScaleFactor(mViewSize);
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if (scale <= 0.f)
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return;
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MyGUI::IntSize globalViewSize = MyGUI::RenderManager::getInstance().getViewSize();
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left -= globalViewSize.width / 2;
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top -= globalViewSize.height / 2;
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left = static_cast<int>(left / scale);
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top = static_cast<int>(top / scale);
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left += mViewSize.width / 2;
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top += mViewSize.height / 2;
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}
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float ScalingLayer::getScaleFactor(const MyGUI::IntSize& layerViewSize)
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{
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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float w = static_cast<float>(viewSize.width);
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float h = static_cast<float>(viewSize.height);
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float heightScale = (h / layerViewSize.height);
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float widthScale = (w / layerViewSize.width);
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return std::min(widthScale, heightScale);
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}
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MyGUI::IntPoint ScalingLayer::getPosition(int left, int top) const
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{
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screenToLayerCoords(left, top);
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return MyGUI::IntPoint(left, top);
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}
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void ScalingLayer::renderToTarget(MyGUI::IRenderTarget* target, bool update)
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{
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MyGUI::IntSize globalViewSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntSize viewSize = globalViewSize;
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float scale = getScaleFactor(mViewSize);
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viewSize.width = static_cast<int>(viewSize.width / scale);
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viewSize.height = static_cast<int>(viewSize.height / scale);
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float hoffset = (globalViewSize.width - mViewSize.width * getScaleFactor(mViewSize)) / 2.f
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/ static_cast<float>(globalViewSize.width);
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float voffset = (globalViewSize.height - mViewSize.height * getScaleFactor(mViewSize)) / 2.f
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/ static_cast<float>(globalViewSize.height);
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ProxyRenderTarget proxy(target, viewSize, hoffset, voffset);
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MyGUI::OverlappedLayer::renderToTarget(&proxy, update);
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}
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void ScalingLayer::resizeView(const MyGUI::IntSize& /*viewSize*/)
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{
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// do nothing
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}
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void ScalingLayer::deserialization(MyGUI::xml::ElementPtr node, MyGUI::Version version)
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{
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MyGUI::OverlappedLayer::deserialization(node, version);
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MyGUI::xml::ElementEnumerator info = node->getElementEnumerator();
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while (info.next())
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{
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if (info->getName() == "Property")
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{
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auto key = info->findAttribute("key");
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auto value = info->findAttribute("value");
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if (key == "Size")
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{
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mViewSize = MyGUI::IntSize::parse(value);
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}
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}
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}
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}
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}
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