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openmw/components/sceneutil/extradata.cpp
2025-08-23 09:09:18 -07:00

38 lines
1.4 KiB
C++

#include "extradata.hpp"
#include <osg/Node>
#include <components/misc/osguservalues.hpp>
#include <components/sceneutil/depth.hpp>
namespace SceneUtil
{
void setupSoftEffect(osg::Node& node, const SoftEffectConfig& config)
{
static const osg::ref_ptr<SceneUtil::AutoDepth> depth
= new SceneUtil::AutoDepth(osg::Depth::LEQUAL, 0, 1, false);
osg::StateSet* stateset = node.getOrCreateStateSet();
stateset->addUniform(new osg::Uniform("particleSize", config.mSize));
stateset->addUniform(new osg::Uniform("particleFade", config.mFalloff));
stateset->addUniform(new osg::Uniform("softFalloffDepth", config.mFalloffDepth));
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
node.setUserValue(Misc::OsgUserValues::sXSoftEffect, true);
}
void setupDistortion(osg::Node& node, const DistortionConfig& config)
{
static const osg::ref_ptr<SceneUtil::AutoDepth> depth
= new SceneUtil::AutoDepth(osg::Depth::ALWAYS, 0, 1, false);
osg::StateSet* stateset = node.getOrCreateStateSet();
stateset->setNestRenderBins(false);
stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
stateset->addUniform(new osg::Uniform("distortionStrength", config.mStrength));
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
}
}