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38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#include "extradata.hpp"
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#include <osg/Node>
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#include <components/misc/osguservalues.hpp>
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#include <components/sceneutil/depth.hpp>
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namespace SceneUtil
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{
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void setupSoftEffect(osg::Node& node, const SoftEffectConfig& config)
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{
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static const osg::ref_ptr<SceneUtil::AutoDepth> depth
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= new SceneUtil::AutoDepth(osg::Depth::LEQUAL, 0, 1, false);
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osg::StateSet* stateset = node.getOrCreateStateSet();
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stateset->addUniform(new osg::Uniform("particleSize", config.mSize));
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stateset->addUniform(new osg::Uniform("particleFade", config.mFalloff));
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stateset->addUniform(new osg::Uniform("softFalloffDepth", config.mFalloffDepth));
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stateset->setAttributeAndModes(depth, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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node.setUserValue(Misc::OsgUserValues::sXSoftEffect, true);
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}
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void setupDistortion(osg::Node& node, const DistortionConfig& config)
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{
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static const osg::ref_ptr<SceneUtil::AutoDepth> depth
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= new SceneUtil::AutoDepth(osg::Depth::ALWAYS, 0, 1, false);
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osg::StateSet* stateset = node.getOrCreateStateSet();
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stateset->setNestRenderBins(false);
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stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
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stateset->addUniform(new osg::Uniform("distortionStrength", config.mStrength));
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stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
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}
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}
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