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			14 lines
		
	
	
	
		
			304 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
	
		
			304 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| #include "lib/luminance/constants.glsl"
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| 
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| varying vec2 uv;
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| uniform sampler2D sceneTex;
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| 
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| void main()
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| {
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|     float lum = dot(texture2D(sceneTex, uv).rgb, vec3(0.2126, 0.7152, 0.0722));
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|     lum = max(lum, epsilon);
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| 
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|     gl_FragColor.r = clamp((log2(lum) - minLog) * invLogLumRange, 0.0, 1.0);
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| }
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