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	Use LRU modification to hold currently used items. Use RecastMesh binary data for item key. Store original pointer of btCollisionShape in user pointer to make available it as an identifier within all duplicates. Use pointer to heights data array for btHeightfieldTerrainShape.
		
			
				
	
	
		
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			243 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			243 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_SHAREDNAVMESH_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_SHAREDNAVMESH_H
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#include <memory>
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class dtNavMesh;
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namespace DetourNavigator
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{
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    using NavMeshPtr = std::shared_ptr<dtNavMesh>;
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}
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#endif
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