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openmw/files/materials
2013-04-06 09:45:26 -07:00
..
atmosphere.shader
atmosphere.shaderset
clouds.shader
clouds.shaderset
core.h
moon.shader
moon.shaderset
objects.mat If alpha rejection was forced, we also need to force depth_write and depth_check 2013-04-05 18:24:12 +02:00
objects.shader Apply texture matrix 0 in the object shader 2013-04-06 09:45:26 -07:00
objects.shaderset
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat
stars.shader
stars.shaderset
sun.shader
sun.shaderset
terrain.shader Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
terrain.shaderset
underwater.h Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
water.mat Shadow cast on water 2013-03-20 18:34:54 +01:00
water.shader Shadow cast on water 2013-03-20 18:34:54 +01:00
water.shaderset
watersim.mat
watersim.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim_heighttonormal.shader HLSL shader fix 2013-03-16 14:36:37 +01:00