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			60 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_REGN_H
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#define OPENMW_ESM_REGN_H
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#include <array>
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#include <string>
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#include <vector>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     * Region data
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     */
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    struct Region
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    {
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        constexpr static RecNameInts sRecordId = REC_REGN;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "Region"; }
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        struct WEATstruct
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        {
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            // These are probabilities that add up to 100
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            // Clear, Cloudy, Foggy, Overcast, Rain, Thunder, Ash, Blight, Snow, Blizzard
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            std::array<uint8_t, 10> mProbabilities;
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        }; // 10 bytes
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        // Reference to a sound that is played randomly in this region
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        struct SoundRef
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        {
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            ESM::RefId mSound;
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            uint8_t mChance;
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        };
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        WEATstruct mData;
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        int32_t mMapColor; // RGBA
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        uint32_t mRecordFlags;
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        // sleepList refers to a leveled list of creatures you can meet if
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        // you sleep outside in this region.
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        RefId mId, mSleepList;
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        std::string mName;
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        std::vector<SoundRef> mSoundList;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        ///< Set record to default state (does not touch the ID/index).
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    };
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}
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#endif
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