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			98 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_MSET_H
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#define ESM4_MSET_H
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#include <cstdint>
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#include <string>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    struct MediaSet
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    {
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        ESM::FormId mId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mFullName;
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        // -1 none, 0 battle, 1 location, 2 dungeon, 3 incidental
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        // Battle     - intro (HNAM), loop (NAM2), outro (INAM)
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        // Location   - day outer (NAM2), day middle (NAM3), day inner (NAM4),
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        //              night outer (NAM5), night middle (NAM6), night inner (NAM7)
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        // Dungeon    - intro (HNAM), battle (NAM2), explore (NAM3), suspence (NAM4), outro (INAM)
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        // Incidental - daytime (HNAM), nighttime (INAM)
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        std::int32_t mSetType = -1;
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        // 0x01 day outer,   0x02 day middle,   0x04 day inner
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        // 0x08 night outer, 0x10 night middle, 0x20 night inner
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        std::uint8_t mEnabled; // for location
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        float mBoundaryDayOuter; // %
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        float mBoundaryDayMiddle; // %
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        float mBoundaryDayInner; // %
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        float mBoundaryNightOuter; // %
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        float mBoundaryNightMiddle; // %
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        float mBoundaryNightInner; // %
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        // start at 2 to reduce confusion
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        std::string mSet2; // NAM2
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        std::string mSet3; // NAM3
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        std::string mSet4; // NAM4
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        std::string mSet5; // NAM5
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        std::string mSet6; // NAM6
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        std::string mSet7; // NAM7
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        float mLevel8; // dB
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        float mLevel9; // dB
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        float mLevel0; // dB
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        float mLevelA; // dB
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        float mLevelB; // dB
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        float mLevelC; // dB
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        float mTime1;
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        float mTime2;
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        float mTime3;
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        float mTime4;
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        ESM::FormId mSoundIntro; // HNAM
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        ESM::FormId mSoundOutro; // INAM
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        // void blank();
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        static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_MSET4;
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    };
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}
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#endif // ESM4_MSET_H
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