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openmw/components/shader
AnyOldName3 681026ba1c Ensure shader requirements are pushed at least once for subgraph
Shaders, if deemed necessary, get attached to the node mentioned by the
top of the requirements stack. Previously an empty stack was incorrectly
assumed to mean no shaders were required, but we found out that was
wrong. We need to put shaders *somewhere*, and the root of the subgraph
we're modifying should be the best place.
2023-03-11 19:07:19 +00:00
..
removedalphafunc.cpp Set correct array size 2020-12-18 01:44:46 +00:00
removedalphafunc.hpp Set correct array size 2020-12-18 01:44:46 +00:00
shadermanager.cpp Revert std::filesystem usages 2022-09-15 14:14:52 +04:00
shadermanager.hpp Merge branch 'SHADER_HOT_RELOAD' into 'master' 2022-08-21 09:10:29 +00:00
shadervisitor.cpp Ensure shader requirements are pushed at least once for subgraph 2023-03-11 19:07:19 +00:00
shadervisitor.hpp Add a setting to control coverage adjustment 2022-12-09 19:01:42 +00:00