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openmw/apps
elsid da6df818ff
Fix update navmesh
Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.

TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.

Also add tests to show desired result for add, update, remove.
2019-02-17 01:50:53 +03:00
..
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool esmtool cleanup 2018-12-02 23:10:29 +03:00
essimporter Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
launcher fix moc achieving to reach unparsable boost code 2018-12-01 21:27:43 +01:00
mwiniimporter Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
niftest Refactor tools to do not use boost exceptions and exit() command 2018-11-15 18:10:19 +04:00
opencs Merge pull request #2105 from Capostrophic/colorpicker 2019-02-06 10:07:21 +01:00
openmw Fix upside-down night-time lighting 2019-02-06 23:53:13 +03:00
openmw_test_suite Fix update navmesh 2019-02-17 01:50:53 +03:00
wizard Use case-insensitive compare when searching for game data by the wizard. 2019-01-15 13:36:24 +01:00
doc.hpp