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openmw/components/contentselector/view/contentselector.cpp
fredzio b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00

298 lines
9.2 KiB
C++

#include "contentselector.hpp"
#include <components/contentselector/model/esmfile.hpp>
#include <QSortFilterProxyModel>
#include <QMenu>
#include <QContextMenuEvent>
#include <QClipboard>
#include <QModelIndex>
ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent, bool showOMWScripts) :
QObject(parent)
{
ui.setupUi(parent);
ui.addonView->setDragDropMode(QAbstractItemView::InternalMove);
buildContentModel(showOMWScripts);
buildGameFileView();
buildAddonView();
}
void ContentSelectorView::ContentSelector::buildContentModel(bool showOMWScripts)
{
QIcon warningIcon(ui.addonView->style()->standardIcon(QStyle::SP_MessageBoxWarning).pixmap(QSize(16, 15)));
mContentModel = new ContentSelectorModel::ContentModel(this, warningIcon, showOMWScripts);
}
void ContentSelectorView::ContentSelector::buildGameFileView()
{
ui.gameFileView->addItem("<No game file>");
ui.gameFileView->setVisible(true);
connect (ui.gameFileView, SIGNAL (currentIndexChanged(int)),
this, SLOT (slotCurrentGameFileIndexChanged(int)));
ui.gameFileView->setCurrentIndex(0);
}
class AddOnProxyModel : public QSortFilterProxyModel
{
public:
explicit AddOnProxyModel(QObject* parent = nullptr) :
QSortFilterProxyModel(parent)
{}
bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override
{
static const QString ContentTypeAddon = QString::number((int)ContentSelectorModel::ContentType_Addon);
QModelIndex nameIndex = sourceModel()->index(sourceRow, 0, sourceParent);
const QString userRole = sourceModel()->data(nameIndex, Qt::UserRole).toString();
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent) && userRole == ContentTypeAddon;
}
};
void ContentSelectorView::ContentSelector::buildAddonView()
{
ui.addonView->setVisible (true);
mAddonProxyModel = new AddOnProxyModel(this);
mAddonProxyModel->setFilterRegExp(searchFilter()->text());
mAddonProxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
mAddonProxyModel->setDynamicSortFilter (true);
mAddonProxyModel->setSourceModel (mContentModel);
connect(ui.searchFilter, SIGNAL(textEdited(QString)), mAddonProxyModel, SLOT(setFilterWildcard(QString)));
connect(ui.searchFilter, SIGNAL(textEdited(QString)), this, SLOT(slotSearchFilterTextChanged(QString)));
ui.addonView->setModel(mAddonProxyModel);
connect(ui.addonView, SIGNAL(activated(const QModelIndex&)), this, SLOT(slotAddonTableItemActivated(const QModelIndex&)));
connect(mContentModel, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&)), this, SIGNAL(signalAddonDataChanged(QModelIndex,QModelIndex)));
buildContextMenu();
}
void ContentSelectorView::ContentSelector::buildContextMenu()
{
ui.addonView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui.addonView, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(slotShowContextMenu(const QPoint&)));
mContextMenu = new QMenu(ui.addonView);
mContextMenu->addAction(tr("&Check Selected"), this, SLOT(slotCheckMultiSelectedItems()));
mContextMenu->addAction(tr("&Uncheck Selected"), this, SLOT(slotUncheckMultiSelectedItems()));
mContextMenu->addAction(tr("&Copy Path(s) to Clipboard"), this, SLOT(slotCopySelectedItemsPaths()));
}
void ContentSelectorView::ContentSelector::setProfileContent(const QStringList &fileList)
{
clearCheckStates();
for (const QString &filepath : fileList)
{
const ContentSelectorModel::EsmFile *file = mContentModel->item(filepath);
if (file && file->isGameFile())
{
setGameFile (filepath);
break;
}
}
setContentList(fileList);
}
void ContentSelectorView::ContentSelector::setGameFile(const QString &filename)
{
int index = 0;
if (!filename.isEmpty())
{
const ContentSelectorModel::EsmFile *file = mContentModel->item (filename);
index = ui.gameFileView->findText (file->fileName());
//verify that the current index is also checked in the model
if (!mContentModel->setCheckState(filename, true))
{
//throw error in case file not found?
return;
}
}
ui.gameFileView->setCurrentIndex(index);
}
void ContentSelectorView::ContentSelector::clearCheckStates()
{
mContentModel->uncheckAll();
}
void ContentSelectorView::ContentSelector::setEncoding(const QString &encoding)
{
mContentModel->setEncoding(encoding);
}
void ContentSelectorView::ContentSelector::setContentList(const QStringList &list)
{
if (list.isEmpty())
{
slotCurrentGameFileIndexChanged (ui.gameFileView->currentIndex());
}
else
mContentModel->setContentList(list);
}
ContentSelectorModel::ContentFileList
ContentSelectorView::ContentSelector::selectedFiles() const
{
if (!mContentModel)
return ContentSelectorModel::ContentFileList();
return mContentModel->checkedItems();
}
void ContentSelectorView::ContentSelector::addFiles(const QString &path, bool newfiles)
{
mContentModel->addFiles(path, newfiles);
// add any game files to the combo box
for (const QString& gameFileName : mContentModel->gameFiles())
{
if (ui.gameFileView->findText(gameFileName) == -1)
{
ui.gameFileView->addItem(gameFileName);
}
}
if (ui.gameFileView->currentIndex() != 0)
ui.gameFileView->setCurrentIndex(0);
mContentModel->uncheckAll();
mContentModel->checkForLoadOrderErrors();
}
void ContentSelectorView::ContentSelector::sortFiles()
{
mContentModel->sortFiles();
}
bool ContentSelectorView::ContentSelector::containsDataFiles(const QString &path)
{
return mContentModel->containsDataFiles(path);
}
void ContentSelectorView::ContentSelector::clearFiles()
{
mContentModel->clearFiles();
}
QString ContentSelectorView::ContentSelector::currentFile() const
{
QModelIndex currentIdx = ui.addonView->currentIndex();
if (!currentIdx.isValid() && ui.gameFileView->currentIndex() > 0)
return ui.gameFileView->currentText();
QModelIndex idx = mContentModel->index(mAddonProxyModel->mapToSource(currentIdx).row(), 0, QModelIndex());
return mContentModel->data(idx, Qt::DisplayRole).toString();
}
void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int index)
{
static int oldIndex = -1;
if (index != oldIndex)
{
if (oldIndex > -1)
{
setGameFileSelected(oldIndex, false);
}
oldIndex = index;
setGameFileSelected(index, true);
mContentModel->checkForLoadOrderErrors();
}
emit signalCurrentGamefileIndexChanged (index);
}
void ContentSelectorView::ContentSelector::setGameFileSelected(int index, bool selected)
{
QString fileName = ui.gameFileView->itemText(index);
const ContentSelectorModel::EsmFile* file = mContentModel->item(fileName);
if (file != nullptr)
{
QModelIndex index2(mContentModel->indexFromItem(file));
mContentModel->setData(index2, selected, Qt::UserRole + 1);
}
}
void ContentSelectorView::ContentSelector::slotAddonTableItemActivated(const QModelIndex &index)
{
// toggles check state when an AddOn file is double clicked or activated by keyboard
QModelIndex sourceIndex = mAddonProxyModel->mapToSource (index);
if (!mContentModel->isEnabled (sourceIndex))
return;
Qt::CheckState checkState = Qt::Unchecked;
if (mContentModel->data(sourceIndex, Qt::CheckStateRole).toInt() == Qt::Unchecked)
checkState = Qt::Checked;
mContentModel->setData(sourceIndex, checkState, Qt::CheckStateRole);
}
void ContentSelectorView::ContentSelector::slotShowContextMenu(const QPoint& pos)
{
QPoint globalPos = ui.addonView->viewport()->mapToGlobal(pos);
mContextMenu->exec(globalPos);
}
void ContentSelectorView::ContentSelector::setCheckStateForMultiSelectedItems(bool checked)
{
Qt::CheckState checkState = checked ? Qt::Checked : Qt::Unchecked;
for (const QModelIndex& index : ui.addonView->selectionModel()->selectedIndexes())
{
QModelIndex sourceIndex = mAddonProxyModel->mapToSource(index);
if (mContentModel->data(sourceIndex, Qt::CheckStateRole).toInt() != checkState)
{
mContentModel->setData(sourceIndex, checkState, Qt::CheckStateRole);
}
}
}
void ContentSelectorView::ContentSelector::slotUncheckMultiSelectedItems()
{
setCheckStateForMultiSelectedItems(false);
}
void ContentSelectorView::ContentSelector::slotCheckMultiSelectedItems()
{
setCheckStateForMultiSelectedItems(true);
}
void ContentSelectorView::ContentSelector::slotCopySelectedItemsPaths()
{
QClipboard *clipboard = QApplication::clipboard();
QString filepaths;
for (const QModelIndex& index : ui.addonView->selectionModel()->selectedIndexes())
{
int row = mAddonProxyModel->mapToSource(index).row();
const ContentSelectorModel::EsmFile *file = mContentModel->item(row);
filepaths += file->filePath() + "\n";
}
if (!filepaths.isEmpty())
{
clipboard->setText(filepaths);
}
}
void ContentSelectorView::ContentSelector::slotSearchFilterTextChanged(const QString& newText)
{
ui.addonView->setDragEnabled(newText.isEmpty());
}