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openmw/components/terrain
bzzt lost a hitlab login 4238fbccdf view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
..
buffercache.cpp Implement releaseGLObjects for cached resources 7 years ago
buffercache.hpp Implement releaseGLObjects for cached resources 7 years ago
cellborder.cpp as it says; revert vismask and uncomplicate openmw 5 years ago
cellborder.hpp as it says; revert vismask and uncomplicate openmw 5 years ago
chunkmanager.cpp move renderbin 5 years ago
chunkmanager.hpp move renderbin 5 years ago
compositemaprenderer.cpp Do not allow different threads to compile the same composite map 6 years ago
compositemaprenderer.hpp Remove redundant mCompile set - we do not use data from it anyway 6 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp move renderbin 5 years ago
material.hpp Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
quadtreenode.cpp static intersections 5 years ago
quadtreenode.hpp static intersections 5 years ago
quadtreeworld.cpp static intersections 5 years ago
quadtreeworld.hpp activegrid paging = 2xfps 5 years ago
storage.hpp Remove unused and unfinished blendmap packing feature 6 years ago
terraindrawable.cpp move renderbin 5 years ago
terraindrawable.hpp re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 5 years ago
terraingrid.cpp crashfix + optimiziation 5 years ago
terraingrid.hpp Apply suggestion to components/terrain/terraingrid.hpp 5 years ago
texturemanager.cpp pagerebuild on disable 5 years ago
texturemanager.hpp Make reportStats const 8 years ago
viewdata.cpp view fix 5 years ago
viewdata.hpp view fix 5 years ago
world.cpp move renderbin 5 years ago
world.hpp avoid blocking on pagerebuild 5 years ago