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			480 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			480 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "sdlinputwrapper.hpp"
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#include <iostream>
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#include <stdexcept>
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#include <osgViewer/Viewer>
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namespace SDLUtil
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{
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InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer, bool grab) :
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        mSDLWindow(window),
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        mViewer(viewer),
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        mMouseListener(NULL),
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        mKeyboardListener(NULL),
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        mWindowListener(NULL),
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        mConListener(NULL),
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        mWarpX(0),
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        mWarpY(0),
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        mWarpCompensate(false),
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        mWrapPointer(false),
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        mAllowGrab(grab),
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        mWantMouseVisible(false),
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        mWantGrab(false),
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        mWantRelative(false),
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        mGrabPointer(false),
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        mMouseRelative(false),
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        mFirstMouseMove(true),
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        mMouseZ(0),
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        mMouseX(0),
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        mMouseY(0),
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        mWindowHasFocus(true),
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        mMouseInWindow(true)
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    {
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        _setupOISKeys();
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    }
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    InputWrapper::~InputWrapper()
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    {
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    }
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    void InputWrapper::capture(bool windowEventsOnly)
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    {
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        mViewer->getEventQueue()->frame(0.f);
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        SDL_PumpEvents();
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        SDL_Event evt;
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        if (windowEventsOnly)
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        {
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            // During loading, just handle window events, and keep others for later
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            while (SDL_PeepEvents(&evt, 1, SDL_GETEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT))
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                handleWindowEvent(evt);
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            return;
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        }
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        while(SDL_PollEvent(&evt))
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        {
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            switch(evt.type)
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            {
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                case SDL_MOUSEMOTION:
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                    // Ignore this if it happened due to a warp
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                    if(!_handleWarpMotion(evt.motion))
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                    {
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                        // If in relative mode, don't trigger events unless window has focus
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                        if (!mWantRelative || mWindowHasFocus)
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                            mMouseListener->mouseMoved(_packageMouseMotion(evt));
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                        // Try to keep the mouse inside the window
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                        if (mWindowHasFocus)
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                            _wrapMousePointer(evt.motion);
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                    }
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                    break;
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                case SDL_MOUSEWHEEL:
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                    mMouseListener->mouseMoved(_packageMouseMotion(evt));
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                    break;
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                case SDL_MOUSEBUTTONDOWN:
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                    mMouseListener->mousePressed(evt.button, evt.button.button);
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                    break;
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                case SDL_MOUSEBUTTONUP:
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                    mMouseListener->mouseReleased(evt.button, evt.button.button);
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                    break;
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                case SDL_KEYDOWN:
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                    if (!evt.key.repeat)
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                        mKeyboardListener->keyPressed(evt.key);
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                    // temporary for the stats viewer
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                    if (evt.key.keysym.sym == SDLK_F3)
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                        mViewer->getEventQueue()->keyPress(osgGA::GUIEventAdapter::KEY_F3);
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                    break;
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                case SDL_KEYUP:
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                    if (!evt.key.repeat)
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                        mKeyboardListener->keyReleased(evt.key);
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                    // temporary for the stats viewer
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                    if (evt.key.keysym.sym == SDLK_F3)
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                        mViewer->getEventQueue()->keyRelease(osgGA::GUIEventAdapter::KEY_F3);
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                    break;
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                case SDL_TEXTINPUT:
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                    mKeyboardListener->textInput(evt.text);
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                    break;
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                case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
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                case SDL_JOYAXISMOTION:
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                case SDL_JOYBUTTONDOWN:
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                case SDL_JOYBUTTONUP:
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                case SDL_JOYDEVICEADDED:
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                case SDL_JOYDEVICEREMOVED:
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                    break;
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                case SDL_CONTROLLERDEVICEADDED:
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                    if(mConListener)
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                        mConListener->controllerAdded(1, evt.cdevice); //We only support one joystick, so give everything a generic deviceID
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                    break;
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                case SDL_CONTROLLERDEVICEREMOVED:
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                    if(mConListener)
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                        mConListener->controllerRemoved(evt.cdevice);
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                    break;
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                case SDL_CONTROLLERBUTTONDOWN:
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                    if(mConListener)
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                        mConListener->buttonPressed(1, evt.cbutton);
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                    break;
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                case SDL_CONTROLLERBUTTONUP:
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                    if(mConListener)
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                        mConListener->buttonReleased(1, evt.cbutton);
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                    break;
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                case SDL_CONTROLLERAXISMOTION:
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                    if(mConListener)
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                        mConListener->axisMoved(1, evt.caxis);
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                    break;
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                case SDL_WINDOWEVENT:
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                    handleWindowEvent(evt);
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                    break;
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                case SDL_QUIT:
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                    if (mWindowListener)
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                        mWindowListener->windowClosed();
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                    break;
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                case SDL_CLIPBOARDUPDATE:
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                    break; // We don't need this event, clipboard is retrieved on demand
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                default:
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                    std::ios::fmtflags f(std::cerr.flags());
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                    std::cerr << "Unhandled SDL event of type 0x" << std::hex << evt.type << std::endl;
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                    std::cerr.flags(f);
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                    break;
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            }
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        }
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    }
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    void InputWrapper::handleWindowEvent(const SDL_Event& evt)
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    {
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        switch (evt.window.event) {
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            case SDL_WINDOWEVENT_ENTER:
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                mMouseInWindow = true;
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                updateMouseSettings();
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                break;
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            case SDL_WINDOWEVENT_LEAVE:
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                mMouseInWindow = false;
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                updateMouseSettings();
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                break;
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            case SDL_WINDOWEVENT_MOVED:
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                // I'm not sure what OSG is using the window position for, but I don't think it's needed,
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                // so we ignore window moved events (improves window movement performance)
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                break;
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            case SDL_WINDOWEVENT_SIZE_CHANGED:
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                int w,h;
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                SDL_GetWindowSize(mSDLWindow, &w, &h);
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                int x,y;
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                SDL_GetWindowPosition(mSDLWindow, &x,&y);
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                mViewer->getCamera()->getGraphicsContext()->resized(x,y,w,h);
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                mViewer->getEventQueue()->windowResize(x,y,w,h);
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                if (mWindowListener)
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                    mWindowListener->windowResized(w, h);
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                break;
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            case SDL_WINDOWEVENT_RESIZED:
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                // This should also fire SIZE_CHANGED, so no need to handle
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                break;
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            case SDL_WINDOWEVENT_FOCUS_GAINED:
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                mWindowHasFocus = true;
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                updateMouseSettings();
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                if (mWindowListener)
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                    mWindowListener->windowFocusChange(true);
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                break;
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            case SDL_WINDOWEVENT_FOCUS_LOST:
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                mWindowHasFocus = false;
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                updateMouseSettings();
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                if (mWindowListener)
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                    mWindowListener->windowFocusChange(false);
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                break;
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            case SDL_WINDOWEVENT_CLOSE:
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                break;
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            case SDL_WINDOWEVENT_SHOWN:
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                if (mWindowListener)
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                    mWindowListener->windowVisibilityChange(true);
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                break;
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            case SDL_WINDOWEVENT_HIDDEN:
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                if (mWindowListener)
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                    mWindowListener->windowVisibilityChange(false);
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                break;
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        }
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    }
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    bool InputWrapper::isModifierHeld(SDL_Keymod mod)
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    {
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        return (SDL_GetModState() & mod) != 0;
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    }
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    bool InputWrapper::isKeyDown(SDL_Scancode key)
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    {
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        return (SDL_GetKeyboardState(NULL)[key]) != 0;
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    }
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    /// \brief Moves the mouse to the specified point within the viewport
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    void InputWrapper::warpMouse(int x, int y)
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    {
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        SDL_WarpMouseInWindow(mSDLWindow, x, y);
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        mWarpCompensate = true;
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        mWarpX = x;
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        mWarpY = y;
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    }
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    /// \brief Locks the pointer to the window
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    void InputWrapper::setGrabPointer(bool grab)
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    {
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        mWantGrab = grab;
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        updateMouseSettings();
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    }
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    /// \brief Set the mouse to relative positioning. Doesn't move the cursor
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    ///        and disables mouse acceleration.
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    void InputWrapper::setMouseRelative(bool relative)
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    {
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        mWantRelative = relative;
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        updateMouseSettings();
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    }
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    void InputWrapper::setMouseVisible(bool visible)
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    {
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        mWantMouseVisible = visible;
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        updateMouseSettings();
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    }
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    void InputWrapper::updateMouseSettings()
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    {
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        mGrabPointer = mWantGrab && mMouseInWindow && mWindowHasFocus;
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        SDL_SetWindowGrab(mSDLWindow, mGrabPointer && mAllowGrab ? SDL_TRUE : SDL_FALSE);
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        SDL_ShowCursor(mWantMouseVisible || !mWindowHasFocus);
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        bool relative = mWantRelative && mMouseInWindow && mWindowHasFocus;
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        if(mMouseRelative == relative)
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            return;
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        mMouseRelative = relative;
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        mWrapPointer = false;
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        // eep, wrap the pointer manually if the input driver doesn't support
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        // relative positioning natively
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        // also use wrapping if no-grab was specified in options (SDL_SetRelativeMouseMode
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        // appears to eat the mouse cursor when pausing in a debugger)
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        bool success = mAllowGrab && SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
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        if(relative && !success)
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            mWrapPointer = true;
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        //now remove all mouse events using the old setting from the queue
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        SDL_PumpEvents();
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        SDL_FlushEvent(SDL_MOUSEMOTION);
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    }
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    /// \brief Internal method for ignoring relative motions as a side effect
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    ///        of warpMouse()
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    bool InputWrapper::_handleWarpMotion(const SDL_MouseMotionEvent& evt)
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    {
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        if(!mWarpCompensate)
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            return false;
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        //this was a warp event, signal the caller to eat it.
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        if(evt.x == mWarpX && evt.y == mWarpY)
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        {
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            mWarpCompensate = false;
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            return true;
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        }
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        return false;
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    }
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    /// \brief Wrap the mouse to the viewport
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    void InputWrapper::_wrapMousePointer(const SDL_MouseMotionEvent& evt)
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    {
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        //don't wrap if we don't want relative movements, support relative
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        //movements natively, or aren't grabbing anyways
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        if(!mMouseRelative || !mWrapPointer || !mGrabPointer)
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            return;
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        int width = 0;
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        int height = 0;
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        SDL_GetWindowSize(mSDLWindow, &width, &height);
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        const int FUDGE_FACTOR_X = width;
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        const int FUDGE_FACTOR_Y = height;
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        //warp the mouse if it's about to go outside the window
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        if(evt.x - FUDGE_FACTOR_X < 0  || evt.x + FUDGE_FACTOR_X > width
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                || evt.y - FUDGE_FACTOR_Y < 0 || evt.y + FUDGE_FACTOR_Y > height)
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        {
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            warpMouse(width / 2, height / 2);
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        }
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    }
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    /// \brief Package mouse and mousewheel motions into a single event
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    MouseMotionEvent InputWrapper::_packageMouseMotion(const SDL_Event &evt)
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    {
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        MouseMotionEvent pack_evt;
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        pack_evt.x = mMouseX;
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        pack_evt.xrel = 0;
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        pack_evt.y = mMouseY;
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        pack_evt.yrel = 0;
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        pack_evt.z = mMouseZ;
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        pack_evt.zrel = 0;
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        if(evt.type == SDL_MOUSEMOTION)
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        {
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            pack_evt.x = mMouseX = evt.motion.x;
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            pack_evt.y = mMouseY = evt.motion.y;
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            pack_evt.xrel = evt.motion.xrel;
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            pack_evt.yrel = evt.motion.yrel;
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            if (mFirstMouseMove)
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            {
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                // first event should be treated as non-relative, since there's no point of reference
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                // SDL then (incorrectly) uses (0,0) as point of reference, on Linux at least...
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                pack_evt.xrel = pack_evt.yrel = 0;
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                mFirstMouseMove = false;
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            }
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        }
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        else if(evt.type == SDL_MOUSEWHEEL)
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        {
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            mMouseZ += pack_evt.zrel = (evt.wheel.y * 120);
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            pack_evt.z = mMouseZ;
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        }
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        else
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        {
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            throw new std::runtime_error("Tried to package non-motion event!");
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        }
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        return pack_evt;
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    }
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    OIS::KeyCode InputWrapper::sdl2OISKeyCode(SDL_Keycode code)
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    {
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        OIS::KeyCode kc = OIS::KC_UNASSIGNED;
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        KeyMap::const_iterator ois_equiv = mKeyMap.find(code);
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        if(ois_equiv != mKeyMap.end())
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            kc = ois_equiv->second;
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        return kc;
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    }
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    void InputWrapper::_setupOISKeys()
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    {
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        //lifted from OIS's SDLKeyboard.cpp
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        mKeyMap.insert( KeyMap::value_type(SDLK_UNKNOWN, OIS::KC_UNASSIGNED));
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        mKeyMap.insert( KeyMap::value_type(SDLK_ESCAPE, OIS::KC_ESCAPE) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_1, OIS::KC_1) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_2, OIS::KC_2) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_3, OIS::KC_3) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_4, OIS::KC_4) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_5, OIS::KC_5) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_6, OIS::KC_6) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_7, OIS::KC_7) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_8, OIS::KC_8) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_9, OIS::KC_9) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_0, OIS::KC_0) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_MINUS, OIS::KC_MINUS) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_EQUALS, OIS::KC_EQUALS) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_BACKSPACE, OIS::KC_BACK) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_TAB, OIS::KC_TAB) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_q, OIS::KC_Q) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_w, OIS::KC_W) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_e, OIS::KC_E) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_r, OIS::KC_R) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_t, OIS::KC_T) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_y, OIS::KC_Y) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_u, OIS::KC_U) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_i, OIS::KC_I) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_o, OIS::KC_O) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_p, OIS::KC_P) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_RETURN, OIS::KC_RETURN) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_LCTRL, OIS::KC_LCONTROL));
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        mKeyMap.insert( KeyMap::value_type(SDLK_a, OIS::KC_A) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_s, OIS::KC_S) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_d, OIS::KC_D) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_f, OIS::KC_F) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_g, OIS::KC_G) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_h, OIS::KC_H) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_j, OIS::KC_J) );
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        mKeyMap.insert( KeyMap::value_type(SDLK_k, OIS::KC_K) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_l, OIS::KC_L) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_SEMICOLON, OIS::KC_SEMICOLON) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_COLON, OIS::KC_COLON) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_QUOTE, OIS::KC_APOSTROPHE) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_BACKQUOTE, OIS::KC_GRAVE)  );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_LSHIFT, OIS::KC_LSHIFT) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_BACKSLASH, OIS::KC_BACKSLASH) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_SLASH, OIS::KC_SLASH) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_z, OIS::KC_Z) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_x, OIS::KC_X) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_c, OIS::KC_C) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_v, OIS::KC_V) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_b, OIS::KC_B) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_n, OIS::KC_N) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_m, OIS::KC_M) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_COMMA, OIS::KC_COMMA)  );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_PERIOD, OIS::KC_PERIOD));
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_RSHIFT, OIS::KC_RSHIFT));
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_MULTIPLY, OIS::KC_MULTIPLY) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_LALT, OIS::KC_LMENU) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_SPACE, OIS::KC_SPACE));
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_CAPSLOCK, OIS::KC_CAPITAL) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F1, OIS::KC_F1) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F2, OIS::KC_F2) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F3, OIS::KC_F3) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F4, OIS::KC_F4) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F5, OIS::KC_F5) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F6, OIS::KC_F6) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F7, OIS::KC_F7) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F8, OIS::KC_F8) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F9, OIS::KC_F9) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F10, OIS::KC_F10) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_NUMLOCKCLEAR, OIS::KC_NUMLOCK) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_SCROLLLOCK, OIS::KC_SCROLL));
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_7, OIS::KC_NUMPAD7) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_8, OIS::KC_NUMPAD8) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_9, OIS::KC_NUMPAD9) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_MINUS, OIS::KC_SUBTRACT) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_4, OIS::KC_NUMPAD4) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_5, OIS::KC_NUMPAD5) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_6, OIS::KC_NUMPAD6) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_PLUS, OIS::KC_ADD) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_1, OIS::KC_NUMPAD1) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_2, OIS::KC_NUMPAD2) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_3, OIS::KC_NUMPAD3) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_0, OIS::KC_NUMPAD0) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_PERIOD, OIS::KC_DECIMAL) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F11, OIS::KC_F11) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F12, OIS::KC_F12) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F13, OIS::KC_F13) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F14, OIS::KC_F14) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_F15, OIS::KC_F15) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_EQUALS, OIS::KC_NUMPADEQUALS) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_DIVIDE, OIS::KC_DIVIDE) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_SYSREQ, OIS::KC_SYSRQ) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_RALT, OIS::KC_RMENU) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_HOME, OIS::KC_HOME) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_UP, OIS::KC_UP) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_PAGEUP, OIS::KC_PGUP) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_LEFT, OIS::KC_LEFT) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_RIGHT, OIS::KC_RIGHT) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_END, OIS::KC_END) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_DOWN, OIS::KC_DOWN) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_PAGEDOWN, OIS::KC_PGDOWN) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_INSERT, OIS::KC_INSERT) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_DELETE, OIS::KC_DELETE) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_KP_ENTER, OIS::KC_NUMPADENTER) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_RCTRL, OIS::KC_RCONTROL) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_LGUI, OIS::KC_LWIN) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_RGUI, OIS::KC_RWIN) );
 | 
						|
        mKeyMap.insert( KeyMap::value_type(SDLK_APPLICATION, OIS::KC_APPS) );
 | 
						|
    }
 | 
						|
}
 |