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			142 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
material openmw_objects_base
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{
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    diffuse 1.0 1.0 1.0 1.0
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    specular 0 0 0 0 1
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    ambient 1.0 1.0 1.0
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    emissive 0.0 0.0 0.0
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    vertmode 0
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    diffuseMap black.png
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    normalMap
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    emissiveMap
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    specMap
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    darkMap
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    use_emissive_map false
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    use_detail_map false
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    use_diffuse_map false
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    use_dark_map false
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    emissiveMapUVSet 0
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    detailMapUVSet 0
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    diffuseMapUVSet 0
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    darkMapUVSet 0
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    use_parallax false
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    scene_blend default
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    depth_write default
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    depth_check default
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    alpha_rejection default
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    transparent_sorting default
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    polygon_mode default
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    env_map false
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    env_map_color 1 1 1
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    alphaTestMode 0
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    alphaTestValue 0
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    pass
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    {
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        vertex_program openmw_objects_vertex
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        fragment_program openmw_objects_fragment
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        shader_properties
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        {
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            vertexcolor_mode $vertmode
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            normalMap $normalMap
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            emissiveMapUVSet $emissiveMapUVSet
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            detailMapUVSet $detailMapUVSet
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            diffuseMapUVSet $diffuseMapUVSet
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            darkMapUVSet $darkMapUVSet
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            emissiveMap $emissiveMap
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            detailMap $detailMap
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            diffuseMap $diffuseMap
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            specMap $specMap
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            darkMap $darkMap
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            env_map $env_map
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            env_map_color $env_map_color
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            use_parallax $use_parallax
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            alphaTestMode $alphaTestMode
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            alphaTestValue $alphaTestValue
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        }
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        diffuse $diffuse
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        specular $specular
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        ambient $ambient
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        emissive $emissive
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        scene_blend $scene_blend
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        alpha_rejection $alpha_rejection
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        depth_write $depth_write
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        depth_check $depth_check
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        transparent_sorting $transparent_sorting
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        polygon_mode $polygon_mode
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        texture_unit diffuseMap
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        {
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            direct_texture $diffuseMap
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            create_in_ffp $use_diffuse_map
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            tex_coord_set $diffuseMapUVSet
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        }
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        texture_unit normalMap
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        {
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            direct_texture $normalMap
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            // force automips here for now
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            num_mipmaps 4
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        }
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        texture_unit darkMap
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        {
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            create_in_ffp $use_dark_map
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            colour_op_ex modulate src_current src_texture
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            alpha_op_ex modulate src_current src_texture
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            direct_texture $darkMap
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            tex_coord_set $darkMapUVSet
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        }
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        texture_unit detailMap
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        {
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            create_in_ffp $use_detail_map
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            colour_op_ex modulate_x2 src_current src_texture
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            direct_texture $detailMap
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            tex_coord_set $detailMapUVSet
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        }
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        texture_unit emissiveMap
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        {
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            create_in_ffp $use_emissive_map
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            colour_op add
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            direct_texture $emissiveMap
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            tex_coord_set $emissiveMapUVSet
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        }
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        texture_unit envMap
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        {
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            create_in_ffp $env_map
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            env_map spherical
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            anim_texture2 textures\magicitem\caust.dds 32 2
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            colour_op add
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        }
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        texture_unit specMap
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        {
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            direct_texture $specMap
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        }
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        texture_unit shadowMap0
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        {
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            content_type shadow
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            tex_address_mode clamp
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            filtering none
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        }
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        texture_unit shadowMap1
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        {
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            content_type shadow
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            tex_address_mode clamp
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            filtering none
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        }
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        texture_unit shadowMap2
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        {
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            content_type shadow
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            tex_address_mode clamp
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            filtering none
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        }
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    }
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}
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