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Primarily for crossing cell border case. Each Navigator::update call has a cost. Doing it multiple times per frame increased frame duration on cell loading. Call Navigator::wait only when cell has changed but do not use Scene::hasCellChanged because it doesn't always indicates it. |
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| .. | ||
| asyncnavmeshupdater.cpp | ||
| generate.hpp | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshdb.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settings.hpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||