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			134 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "Query.hpp"
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#include "../Main/Factory.hpp"
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namespace sh
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{
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void Query::execute()
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{
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	executeImpl();
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	mDone = true;
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}
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ConfigurationQuery::ConfigurationQuery(const std::string &name)
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	: mName(name)
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{
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}
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void ConfigurationQuery::executeImpl()
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{
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	sh::Factory::getInstance().listConfigurationSettings(mName, mProperties);
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}
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void MaterialQuery::executeImpl()
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{
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	sh::MaterialInstance* instance = sh::Factory::getInstance().getMaterialInstance(mName);
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	if (instance->getParent())
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		mParent = static_cast<sh::MaterialInstance*>(instance->getParent())->getName();
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	// add the inherited properties
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	sh::PropertySetGet* parent = instance;
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	std::vector<std::string> inheritedPropertiesVector;
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	while (parent->getParent())
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	{
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		parent = parent->getParent();
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		const sh::PropertyMap& parentProperties = parent->listProperties();
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		for (PropertyMap::const_iterator it = parentProperties.begin(); it != parentProperties.end(); ++it)
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		{
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			MaterialProperty::Source source = MaterialProperty::Inherited_Unchanged;
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			MaterialProperty::Type type = getType(it->first, parent->getProperty(it->first));
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			mProperties[it->first] = MaterialProperty (
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						retrieveValue<sh::StringValue>(parent->getProperty(it->first), NULL).get(),
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						type, source);
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			inheritedPropertiesVector.push_back(it->first);
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		}
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	}
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	// add our properties
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	const sh::PropertyMap& ourProperties = instance->listProperties();
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	for (PropertyMap::const_iterator it = ourProperties.begin(); it != ourProperties.end(); ++it)
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	{
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		MaterialProperty::Source source =
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				(std::find(inheritedPropertiesVector.begin(), inheritedPropertiesVector.end(), it->first)
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				 != inheritedPropertiesVector.end()) ?
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					MaterialProperty::Inherited_Changed : MaterialProperty::Normal;
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		MaterialProperty::Type type = getType(it->first, instance->getProperty(it->first));
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		mProperties[it->first] = MaterialProperty (
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					retrieveValue<sh::StringValue>(instance->getProperty(it->first), NULL).get(),
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					type, source);
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	}
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	std::vector<MaterialInstancePass>* passes = instance->getPasses();
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	for (std::vector<MaterialInstancePass>::iterator it = passes->begin(); it != passes->end(); ++it)
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	{
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		mPasses.push_back(PassInfo());
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		const sh::PropertyMap& passProperties = it->listProperties();
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		for (PropertyMap::const_iterator pit = passProperties.begin(); pit != passProperties.end(); ++pit)
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		{
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			PropertyValuePtr property = it->getProperty(pit->first);
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			MaterialProperty::Type type = getType(pit->first, property);
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			if (typeid(*property).name() == typeid(sh::LinkedValue).name())
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				mPasses.back().mProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type);
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			else
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				mPasses.back().mProperties[pit->first] = MaterialProperty(
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						retrieveValue<sh::StringValue>(property, NULL).get(), type);
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		}
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		const sh::PropertyMap& shaderProperties = it->mShaderProperties.listProperties();
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		for (PropertyMap::const_iterator pit = shaderProperties.begin(); pit != shaderProperties.end(); ++pit)
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		{
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			PropertyValuePtr property = it->mShaderProperties.getProperty(pit->first);
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			MaterialProperty::Type type = getType(pit->first, property);
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			if (typeid(*property).name() == typeid(sh::LinkedValue).name())
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				mPasses.back().mShaderProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type);
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			else
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				mPasses.back().mShaderProperties[pit->first] = MaterialProperty(
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						retrieveValue<sh::StringValue>(property, NULL).get(), type);
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		}
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		std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
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		for (std::vector<MaterialInstanceTextureUnit>::iterator tIt = texUnits->begin(); tIt != texUnits->end(); ++tIt)
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		{
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			mPasses.back().mTextureUnits.push_back(TextureUnitInfo());
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			mPasses.back().mTextureUnits.back().mName = tIt->getName();
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			const sh::PropertyMap& unitProperties = tIt->listProperties();
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			for (PropertyMap::const_iterator pit = unitProperties.begin(); pit != unitProperties.end(); ++pit)
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			{
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				PropertyValuePtr property = tIt->getProperty(pit->first);
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				MaterialProperty::Type type = getType(pit->first, property);
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				if (typeid(*property).name() == typeid(sh::LinkedValue).name())
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					mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty(
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								"$" + property->_getStringValue(), MaterialProperty::Linked);
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				else
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					mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty(
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								retrieveValue<sh::StringValue>(property, NULL).get(), type);
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			}
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		}
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	}
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}
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MaterialProperty::Type MaterialQuery::getType(const std::string &key, PropertyValuePtr value)
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{
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	if (typeid(*value).name() == typeid(sh::LinkedValue).name())
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		return MaterialProperty::Linked;
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	if (key == "vertex_program" || key == "fragment_program")
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		return MaterialProperty::Shader;
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	std::string valueStr = retrieveValue<sh::StringValue>(value, NULL).get();
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	if (valueStr == "false" || valueStr == "true")
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		return MaterialProperty::Boolean;
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}
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void MaterialPropertyQuery::executeImpl()
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{
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	sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
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	mValue = retrieveValue<sh::StringValue>(m->getProperty(mPropertyName), m).get();
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}
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}
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