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	gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
    -DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
		
	
			
		
			
				
	
	
		
			13 lines
		
	
	
	
		
			440 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			440 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
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| #define OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
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| #ifdef OPENMW_GL4ES_MANUAL_INIT
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| #include <SDL_video.h>
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| 
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| // Must be called once SDL video mode has been set,
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| // which creates a context.
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| //
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| // GL4ES can then query the context for features and extensions.
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| extern "C" void openmw_gl4es_init(SDL_Window *window);
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| 
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| #endif  // OPENMW_GL4ES_MANUAL_INIT
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| #endif  // OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
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