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			102 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Resource ObjectCache for OpenMW, forked from osgDB ObjectCache by Robert Osfield, see copyright notice below.
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// The main change from the upstream version is that removeExpiredObjectsInCache no longer keeps a lock while the unref happens.
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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 *
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 * This library is open source and may be redistributed and/or modified under
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 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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 * (at your option) any later version.  The full license is in LICENSE file
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 * included with this distribution, and on the openscenegraph.org website.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * OpenSceneGraph Public License for more details.
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*/
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#ifndef OPENMW_COMPONENTS_RESOURCE_OBJECTCACHE
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#define OPENMW_COMPONENTS_RESOURCE_OBJECTCACHE
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <string>
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#include <map>
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namespace osg
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{
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    class Object;
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    class State;
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    class NodeVisitor;
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}
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namespace Resource {
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class ObjectCache : public osg::Referenced
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{
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    public:
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        ObjectCache();
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        /** For each object in the cache which has an reference count greater than 1
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          * (and therefore referenced by elsewhere in the application) set the time stamp
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          * for that object in the cache to specified time.
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          * This would typically be called once per frame by applications which are doing database paging,
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          * and need to prune objects that are no longer required.
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          * The time used should be taken from the FrameStamp::getReferenceTime().*/
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        void updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime);
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        /** Removed object in the cache which have a time stamp at or before the specified expiry time.
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          * This would typically be called once per frame by applications which are doing database paging,
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          * and need to prune objects that are no longer required, and called after the a called
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          * after the call to updateTimeStampOfObjectsInCacheWithExternalReferences(expirtyTime).*/
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        void removeExpiredObjectsInCache(double expiryTime);
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        /** Remove all objects in the cache regardless of having external references or expiry times.*/
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        void clear();
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        /** Add a filename,object,timestamp triple to the Registry::ObjectCache.*/
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        void addEntryToObjectCache(const std::string& filename, osg::Object* object, double timestamp = 0.0);
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        /** Remove Object from cache.*/
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        void removeFromObjectCache(const std::string& fileName);
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        /** Get an ref_ptr<Object> from the object cache*/
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        osg::ref_ptr<osg::Object> getRefFromObjectCache(const std::string& fileName);
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        /** Check if an object is in the cache, and if it is, update its usage time stamp. */
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        bool checkInObjectCache(const std::string& fileName, double timeStamp);
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        /** call releaseGLObjects on all objects attached to the object cache.*/
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        void releaseGLObjects(osg::State* state);
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        /** call node->accept(nv); for all nodes in the objectCache. */
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        void accept(osg::NodeVisitor& nv);
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        /** call operator()(osg::Object*) for each object in the cache. */
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        template <class Functor>
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        void call(Functor& f)
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        {
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            OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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            for (ObjectCacheMap::iterator it = _objectCache.begin(); it != _objectCache.end(); ++it)
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                f(it->second.first.get());
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        }
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        /** Get the number of objects in the cache. */
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        unsigned int getCacheSize() const;
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    protected:
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        virtual ~ObjectCache();
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        typedef std::pair<osg::ref_ptr<osg::Object>, double >           ObjectTimeStampPair;
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        typedef std::map<std::string, ObjectTimeStampPair >             ObjectCacheMap;
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        ObjectCacheMap                          _objectCache;
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        mutable OpenThreads::Mutex              _objectCacheMutex;
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};
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}
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#endif
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