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openmw/components/resource/keyframemanager.cpp
2022-09-22 21:35:26 +03:00

183 lines
7.1 KiB
C++

#include "keyframemanager.hpp"
#include <components/vfs/manager.hpp>
#include <osg/Stats>
#include <osgAnimation/Animation>
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/Channel>
#include <components/debug/debuglog.hpp>
#include <components/misc/pathhelpers.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/nifosg/nifloader.hpp>
#include <components/sceneutil/keyframe.hpp>
#include <components/sceneutil/osgacontroller.hpp>
#include "animation.hpp"
#include "objectcache.hpp"
#include "scenemanager.hpp"
namespace Resource
{
RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target,
osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager, const std::string& normalized,
const VFS::Manager* vfs)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mTarget(target)
, mAnimationManager(animationManager)
, mNormalized(normalized)
, mVFS(vfs)
{
}
void RetrieveAnimationsVisitor::apply(osg::Node& node)
{
if (node.libraryName() == std::string_view("osgAnimation") && node.className() == std::string_view("Bone")
&& Misc::StringUtils::lowerCase(node.getName()) == std::string_view("bip01"))
{
osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
std::vector<SceneUtil::EmulatedAnimation> emulatedAnimations;
for (const auto& animation : mAnimationManager->getAnimationList())
{
if (animation)
{
if (animation->getName()
== "Default") //"Default" is osg dae plugin's default naming scheme for unnamed animations
{
animation->setName(
std::string("idle")); // animation naming scheme "idle: start" and "idle: stop" is the
// default idle animation that OpenMW seems to want to play
}
osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
const std::string animationName = animation->getName();
mergedAnimationTrack->setName(animationName);
const osgAnimation::ChannelList& channels = animation->getChannels();
for (const auto& channel : channels)
{
mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
}
callback->addMergedAnimationTrack(mergedAnimationTrack);
float startTime = animation->getStartTime();
float stopTime = startTime + animation->getDuration();
SceneUtil::EmulatedAnimation emulatedAnimation;
emulatedAnimation.mStartTime = startTime;
emulatedAnimation.mStopTime = stopTime;
emulatedAnimation.mName = animationName;
emulatedAnimations.emplace_back(emulatedAnimation);
}
}
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which
// animations are played Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand,
// InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow" osgAnimation formats
// should have a .txt file with the same name, each line holding a textkey and whitespace separated time
// value e.g. idle: start 0.0333
try
{
Files::IStreamPtr textKeysFile = mVFS->get(changeFileExtension(mNormalized, "txt"));
std::string line;
while (getline(*textKeysFile, line))
{
mTarget.mTextKeys.emplace(parseTimeSignature(line), parseTextKey(line));
}
}
catch (std::exception&)
{
Log(Debug::Warning) << "No textkey file found for " << mNormalized;
}
callback->setEmulatedAnimations(emulatedAnimations);
mTarget.mKeyframeControllers.emplace(node.getName(), callback);
}
traverse(node);
}
std::string RetrieveAnimationsVisitor::parseTextKey(const std::string& line)
{
size_t spacePos = line.find_last_of(' ');
if (spacePos != std::string::npos)
return line.substr(0, spacePos);
return "";
}
double RetrieveAnimationsVisitor::parseTimeSignature(const std::string& line)
{
size_t spacePos = line.find_last_of(' ');
double time = 0.0;
if (spacePos != std::string::npos && spacePos + 1 < line.size())
time = std::stod(line.substr(spacePos + 1));
return time;
}
std::string RetrieveAnimationsVisitor::changeFileExtension(const std::string& file, const std::string& ext)
{
size_t extPos = file.find_last_of('.');
if (extPos != std::string::npos && extPos + 1 < file.size())
{
return file.substr(0, extPos + 1) + ext;
}
return file;
}
}
namespace Resource
{
KeyframeManager::KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager)
: ResourceManager(vfs)
, mSceneManager(sceneManager)
{
}
KeyframeManager::~KeyframeManager() {}
osg::ref_ptr<const SceneUtil::KeyframeHolder> KeyframeManager::get(const std::string& name)
{
const std::string normalized = mVFS->normalizeFilename(name);
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
if (obj)
return osg::ref_ptr<const SceneUtil::KeyframeHolder>(static_cast<SceneUtil::KeyframeHolder*>(obj.get()));
else
{
osg::ref_ptr<SceneUtil::KeyframeHolder> loaded(new SceneUtil::KeyframeHolder);
if (Misc::getFileExtension(normalized) == "kf")
{
NifOsg::Loader::loadKf(
Nif::NIFFilePtr(new Nif::NIFFile(mVFS->getNormalized(normalized), normalized)), *loaded.get());
}
else
{
osg::ref_ptr<osg::Node> scene = const_cast<osg::Node*>(mSceneManager->getTemplate(normalized).get());
osg::ref_ptr<osgAnimation::BasicAnimationManager> bam
= dynamic_cast<osgAnimation::BasicAnimationManager*>(scene->getUpdateCallback());
if (bam)
{
Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam, normalized, mVFS);
scene->accept(rav);
}
}
mCache->addEntryToObjectCache(normalized, loaded);
return loaded;
}
}
void KeyframeManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
{
stats->setAttribute(frameNumber, "Keyframe", mCache->getCacheSize());
}
}