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openmw/components/nifogre
2014-01-05 18:09:50 +01:00
..
tests
controller.hpp
material.cpp Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 2014-01-05 18:09:50 +01:00
material.hpp
mesh.cpp Reimplement NiGeomMorpherController using Ogre's pose animation system 2013-12-28 00:51:09 +01:00
mesh.hpp
ogrenifloader.cpp Fix particles being too small. Looks like this should actually be size*2. 2014-01-02 16:56:31 +01:00
ogrenifloader.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
particles.cpp Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 2013-12-27 18:58:24 +01:00
particles.hpp
skeleton.cpp Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers 2013-12-30 16:44:07 +01:00
skeleton.hpp