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openmw/components/detournavigator/findsmoothpath.cpp

157 lines
5.7 KiB
C++

#include "findsmoothpath.hpp"
#include <algorithm>
#include <array>
namespace DetourNavigator
{
std::vector<dtPolyRef> fixupCorridor(const std::vector<dtPolyRef>& path, const std::vector<dtPolyRef>& visited)
{
std::vector<dtPolyRef>::const_reverse_iterator furthestVisited;
// Find furthest common polygon.
const auto it = std::find_if(path.rbegin(), path.rend(), [&] (dtPolyRef pathValue)
{
const auto it = std::find(visited.rbegin(), visited.rend(), pathValue);
if (it == visited.rend())
return false;
furthestVisited = it;
return true;
});
// If no intersection found just return current path.
if (it == path.rend())
return path;
const auto furthestPath = it.base() - 1;
// Concatenate paths.
// visited: a_1 ... a_n x b_1 ... b_n
// furthestVisited ^
// path: C x D
// ^ furthestPath
// result: x b_n ... b_1 D
std::vector<dtPolyRef> result;
result.reserve(static_cast<std::size_t>(furthestVisited - visited.rbegin())
+ static_cast<std::size_t>(path.end() - furthestPath) - 1);
std::copy(visited.rbegin(), furthestVisited + 1, std::back_inserter(result));
std::copy(furthestPath + 1, path.end(), std::back_inserter(result));
return result;
}
// This function checks if the path has a small U-turn, that is,
// a polygon further in the path is adjacent to the first polygon
// in the path. If that happens, a shortcut is taken.
// This can happen if the target (T) location is at tile boundary,
// and we're (S) approaching it parallel to the tile edge.
// The choice at the vertex can be arbitrary,
// +---+---+
// |:::|:::|
// +-S-+-T-+
// |:::| | <-- the step can end up in here, resulting U-turn path.
// +---+---+
std::vector<dtPolyRef> fixupShortcuts(const std::vector<dtPolyRef>& path, const dtNavMeshQuery& navQuery)
{
if (path.size() < 3)
return path;
// Get connected polygons
const dtMeshTile* tile = nullptr;
const dtPoly* poly = nullptr;
if (dtStatusFailed(navQuery.getAttachedNavMesh()->getTileAndPolyByRef(path[0], &tile, &poly)))
return path;
const std::size_t maxNeis = 16;
std::array<dtPolyRef, maxNeis> neis;
std::size_t nneis = 0;
for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
{
const dtLink* link = &tile->links[k];
if (link->ref != 0)
{
if (nneis < maxNeis)
neis[nneis++] = link->ref;
}
}
// If any of the neighbour polygons is within the next few polygons
// in the path, short cut to that polygon directly.
const std::size_t maxLookAhead = 6;
std::size_t cut = 0;
for (std::size_t i = std::min(maxLookAhead, path.size()) - 1; i > 1 && cut == 0; i--)
{
for (std::size_t j = 0; j < nneis; j++)
{
if (path[i] == neis[j])
{
cut = i;
break;
}
}
}
if (cut <= 1)
return path;
std::vector<dtPolyRef> result;
const auto offset = cut - 1;
result.reserve(1 + path.size() - offset);
result.push_back(path.front());
std::copy(path.begin() + std::ptrdiff_t(offset), path.end(), std::back_inserter(result));
return result;
}
std::optional<SteerTarget> getSteerTarget(const dtNavMeshQuery& navQuery, const osg::Vec3f& startPos,
const osg::Vec3f& endPos, const float minTargetDist, const std::vector<dtPolyRef>& path)
{
// Find steer target.
SteerTarget result;
constexpr int maxSteerPoints = 3;
std::array<float, maxSteerPoints * 3> steerPath;
std::array<unsigned char, maxSteerPoints> steerPathFlags;
std::array<dtPolyRef, maxSteerPoints> steerPathPolys;
int nsteerPath = 0;
navQuery.findStraightPath(startPos.ptr(), endPos.ptr(), path.data(), int(path.size()), steerPath.data(),
steerPathFlags.data(), steerPathPolys.data(), &nsteerPath, maxSteerPoints);
assert(nsteerPath >= 0);
if (!nsteerPath)
return std::nullopt;
// Find vertex far enough to steer to.
std::size_t ns = 0;
while (ns < static_cast<std::size_t>(nsteerPath))
{
// Stop at Off-Mesh link or when point is further than slop away.
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
!inRange(Misc::Convert::makeOsgVec3f(&steerPath[ns * 3]), startPos, minTargetDist, 1000.0f))
break;
ns++;
}
// Failed to find good point to steer to.
if (ns >= static_cast<std::size_t>(nsteerPath))
return std::nullopt;
dtVcopy(result.steerPos.ptr(), &steerPath[ns * 3]);
result.steerPos.y() = startPos[1];
result.steerPosFlag = steerPathFlags[ns];
result.steerPosRef = steerPathPolys[ns];
return result;
}
dtPolyRef findNearestPolyExpanding(const dtNavMeshQuery& query, const dtQueryFilter& filter,
const osg::Vec3f& center, const osg::Vec3f& halfExtents)
{
dtPolyRef ref = 0;
for (int i = 0; i < 3; ++i)
{
const dtStatus status = query.findNearestPoly(center.ptr(), (halfExtents * (1 << i)).ptr(), &filter, &ref, nullptr);
if (!dtStatusFailed(status) && ref != 0)
break;
}
return ref;
}
}