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openmw/components/detournavigator/settingsutils.hpp

95 lines
2.8 KiB
C++

#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGSUTILS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGSUTILS_H
#include "settings.hpp"
#include "tilebounds.hpp"
#include "tileposition.hpp"
#include "tilebounds.hpp"
#include <LinearMath/btTransform.h>
#include <osg/Vec2f>
#include <osg/Vec2i>
#include <osg/Vec3f>
#include <utility>
namespace DetourNavigator
{
inline float getHeight(const Settings& settings,const osg::Vec3f& agentHalfExtents)
{
return 2.0f * agentHalfExtents.z() * settings.mRecastScaleFactor;
}
inline float getMaxClimb(const Settings& settings)
{
return settings.mMaxClimb * settings.mRecastScaleFactor;
}
inline float getRadius(const Settings& settings, const osg::Vec3f& agentHalfExtents)
{
return agentHalfExtents.x() * settings.mRecastScaleFactor;
}
inline float toNavMeshCoordinates(const Settings& settings, float value)
{
return value * settings.mRecastScaleFactor;
}
inline osg::Vec3f toNavMeshCoordinates(const Settings& settings, osg::Vec3f position)
{
std::swap(position.y(), position.z());
return position * settings.mRecastScaleFactor;
}
inline osg::Vec3f fromNavMeshCoordinates(const Settings& settings, osg::Vec3f position)
{
const auto factor = 1.0f / settings.mRecastScaleFactor;
position *= factor;
std::swap(position.y(), position.z());
return position;
}
inline float getTileSize(const Settings& settings)
{
return static_cast<float>(settings.mTileSize) * settings.mCellSize;
}
inline TilePosition getTilePosition(const Settings& settings, const osg::Vec3f& position)
{
return TilePosition(
static_cast<int>(std::floor(position.x() / getTileSize(settings))),
static_cast<int>(std::floor(position.z() / getTileSize(settings)))
);
}
inline TileBounds makeTileBounds(const Settings& settings, const TilePosition& tilePosition)
{
return TileBounds {
osg::Vec2f(tilePosition.x(), tilePosition.y()) * getTileSize(settings),
osg::Vec2f(tilePosition.x() + 1, tilePosition.y() + 1) * getTileSize(settings),
};
}
inline float getBorderSize(const Settings& settings)
{
return static_cast<float>(settings.mBorderSize) * settings.mCellSize;
}
inline float getSwimLevel(const Settings& settings, const float agentHalfExtentsZ)
{
return - settings.mSwimHeightScale * agentHalfExtentsZ;
}
inline btTransform getSwimLevelTransform(const Settings& settings, const btTransform& transform,
const float agentHalfExtentsZ)
{
return btTransform(
transform.getBasis(),
transform.getOrigin() + btVector3(0, 0, getSwimLevel(settings, agentHalfExtentsZ) - agentHalfExtentsZ)
);
}
}
#endif