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			47 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_CONSTANTS_H
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| #define OPENMW_CONSTANTS_H
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| 
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| #include <string>
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| 
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| namespace Constants
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| {
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| 
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|     // The game uses 64 units per yard
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|     const float UnitsPerMeter = 69.99125109f;
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|     const float UnitsPerFoot = 21.33333333f;
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| 
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|     // Sound speed in meters per second
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|     const float SoundSpeedInAir = 343.3f;
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|     const float SoundSpeedUnderwater = 1484.0f;
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| 
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|     // Gravity constant in m/sec^2
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|     // Note: 8.96 m/sec^2 = 9.8 yards/sec^2
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|     // Probaly original engine's developers just forgot
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|     // that their engine uses yards instead of meters
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|     // and used standart gravity value as it is
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|     const float GravityConst = 8.96f;
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| 
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|     // Size of one exterior cell in game units
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|     const int CellSizeInUnits = 8192;
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| 
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|     // Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
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|     const int CellGridRadius = 1;
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| 
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|     // A label to mark night/day visual switches
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|     const std::string NightDayLabel = "NightDaySwitch";
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| 
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|     // A label to mark visual switches for herbalism feature
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|     const std::string HerbalismLabel = "HerbalismSwitch";
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| 
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|     // Percentage height at which projectiles are spawned from an actor
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|     const float TorsoHeight = 0.75f;
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| 
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|     static constexpr float sStepSizeUp = 34.0f;
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|     static constexpr float sMaxSlope = 46.0f;
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| 
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|     // Identifier for main scene camera
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|     const std::string SceneCamera = "SceneCam";
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| 
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| }
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| 
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| #endif
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