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			56 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Groundcover Settings
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| ####################
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| 
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| enabled
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| -------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Allows the engine to use groundcover.
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| Groundcover objects are static objects which come from ESP files, registered via
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| "groundcover" entries from openmw.cfg rather than "content" ones.
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| We assume that groundcover objects have no collisions, can not be moved or interacted with,
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| so we can merge them to pages and animate them indifferently from distance from player.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| density
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| -------
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| 
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| :Type:		floating point
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| :Range:		0.0 (0%) to 1.0 (100%)
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| :Default:	1.0
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| 
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| Determines how many groundcover instances from content files
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| are used in the game. Can affect performance a lot.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| distance
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| --------
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| 
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| :Type:		integer
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| :Range:		> 0
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| :Default:	1
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| 
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| Determines on which distance in cells grass pages are rendered.
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| Default 1 value means 3x3 cells area (active grid).
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| May affect performance a lot.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| min chunk size
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| --------------
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| 
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| :Type:		floating point
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| :Range:		0.125, 0.25, 0.5, 1.0
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| :Default:	0.5
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| 
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| Determines a minimum size of groundcover chunks in cells. For example, with 0.5 value
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| chunks near player will have size 4096x4096 game units. Larger chunks reduce CPU usage
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| (Draw and Cull bars), but can increase GPU usage (GPU bar) since culling becomes less efficient.
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| Smaller values do an opposite.
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| 
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| This setting can only be configured by editing the settings configuration file.
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