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40 lines
788 B
C++
40 lines
788 B
C++
#ifndef OPENMW_COMPONENTS_ESM_GLOBALMAP_H
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#define OPENMW_COMPONENTS_ESM_GLOBALMAP_H
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#include <set>
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#include <vector>
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#include "components/esm/defs.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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///< \brief An image containing the explored areas on the global map.
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struct GlobalMap
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{
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constexpr static RecNameInts sRecordId = REC_GMAP;
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// The minimum and maximum cell coordinates
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struct Bounds
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{
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int mMinX, mMaxX, mMinY, mMaxY;
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};
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Bounds mBounds;
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std::vector<char> mImageData;
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typedef std::pair<int, int> CellId;
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std::set<CellId> mMarkers;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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