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	BulletNifLoader: Handle NiSkinPartition, reduce false-positive collision generation for NiSwitchNode children See merge request OpenMW/openmw!3634
		
			
				
	
	
		
			329 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			329 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletnifloader.hpp"
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#include <cassert>
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#include <sstream>
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#include <tuple>
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#include <variant>
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#include <vector>
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#include <components/debug/debuglog.hpp>
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#include <components/files/conversion.hpp>
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#include <components/misc/convert.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/nifstream.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/parent.hpp>
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namespace
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{
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    bool pathFileNameStartsWithX(const std::string& path)
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    {
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        const std::size_t slashpos = path.find_last_of("/\\");
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        const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
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        return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
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    }
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}
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namespace NifBullet
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{
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    osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(Nif::FileView nif)
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    {
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        mShape = new Resource::BulletShape;
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        mCompoundShape.reset();
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        mAvoidCompoundShape.reset();
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        mShape->mFileHash = nif.getHash();
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        const size_t numRoots = nif.numRoots();
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        std::vector<const Nif::NiAVObject*> roots;
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        for (size_t i = 0; i < numRoots; ++i)
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        {
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            const Nif::Record* r = nif.getRoot(i);
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            if (!r)
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                continue;
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            const Nif::NiAVObject* node = dynamic_cast<const Nif::NiAVObject*>(r);
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            if (node)
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                roots.emplace_back(node);
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        }
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        mShape->mFileName = Files::pathToUnicodeString(nif.getFilename());
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        if (roots.empty())
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        {
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            warn("Found no root nodes in NIF file " + mShape->mFileName);
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            return mShape;
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        }
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        for (const Nif::NiAVObject* node : roots)
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            if (findBoundingBox(*node))
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                break;
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        HandleNodeArgs args;
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        // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see
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        // Animation::addAnimSource). assume all nodes in the file will be animated
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        // TODO: investigate whether this should and could be optimized.
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        args.mAnimated = pathFileNameStartsWithX(mShape->mFileName);
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        for (const Nif::NiAVObject* node : roots)
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            handleRoot(nif, *node, args);
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        if (mCompoundShape)
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            mShape->mCollisionShape = std::move(mCompoundShape);
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        if (mAvoidCompoundShape)
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            mShape->mAvoidCollisionShape = std::move(mAvoidCompoundShape);
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        return mShape;
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    }
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    // Find a bounding box in the node hierarchy to use for actor collision
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    bool BulletNifLoader::findBoundingBox(const Nif::NiAVObject& node)
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    {
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        if (Misc::StringUtils::ciEqual(node.mName, "Bounding Box"))
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        {
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            if (node.mBounds.mType == Nif::BoundingVolume::Type::BOX_BV)
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            {
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                mShape->mCollisionBox.mExtents = node.mBounds.mBox.mExtents;
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                mShape->mCollisionBox.mCenter = node.mBounds.mBox.mCenter;
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            }
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            else
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            {
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                warn("Invalid Bounding Box node bounds in file " + mShape->mFileName);
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            }
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            return true;
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        }
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        if (auto ninode = dynamic_cast<const Nif::NiNode*>(&node))
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            for (const auto& child : ninode->mChildren)
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                if (!child.empty() && findBoundingBox(child.get()))
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                    return true;
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        return false;
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    }
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    void BulletNifLoader::handleRoot(Nif::FileView nif, const Nif::NiAVObject& node, HandleNodeArgs args)
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    {
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        // Gamebryo/Bethbryo meshes
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        if (nif.getVersion() >= Nif::NIFStream::generateVersion(10, 0, 1, 0))
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        {
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            // Handle BSXFlags
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            const Nif::NiIntegerExtraData* bsxFlags = nullptr;
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            for (const auto& e : node.getExtraList())
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            {
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                if (e->recType == Nif::RC_BSXFlags)
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                {
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                    bsxFlags = static_cast<const Nif::NiIntegerExtraData*>(e.getPtr());
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                    break;
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                }
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            }
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            // Collision flag
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            if (!bsxFlags || !(bsxFlags->mData & 2))
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                return;
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            // Editor marker flag
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            if (bsxFlags->mData & 32)
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                args.mHasMarkers = true;
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            // FIXME: hack, using rendered geometry instead of Bethesda Havok data
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            args.mAutogenerated = true;
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        }
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        // Pre-Gamebryo meshes
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        else
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        {
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            // Handle RootCollisionNode
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            const Nif::NiNode* colNode = nullptr;
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            if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
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            {
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                for (const auto& child : ninode->mChildren)
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                {
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                    if (!child.empty() && child.getPtr()->recType == Nif::RC_RootCollisionNode)
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                    {
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                        colNode = static_cast<const Nif::NiNode*>(child.getPtr());
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                        break;
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                    }
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                }
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            }
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            args.mAutogenerated = colNode == nullptr;
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            // Check for extra data
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            for (const auto& e : node.getExtraList())
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            {
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                if (e->recType == Nif::RC_NiStringExtraData)
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                {
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                    // String markers may contain important information
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                    // affecting the entire subtree of this node
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                    auto sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
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                    // Editor marker flag
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                    if (sd->mData == "MRK")
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                        args.mHasTriMarkers = true;
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                    else if (Misc::StringUtils::ciStartsWith(sd->mData, "NC"))
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                    {
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                        // NC prefix is case-insensitive but the second C in NCC flag needs be uppercase.
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                        // Collide only with camera.
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                        if (sd->mData.length() > 2 && sd->mData[2] == 'C')
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                            mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
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                        // No collision.
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                        else
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                            mShape->mVisualCollisionType = Resource::VisualCollisionType::Default;
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                    }
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                }
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            }
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            // FIXME: BulletNifLoader should never have to provide rendered geometry for camera collision
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            if (colNode && colNode->mChildren.empty())
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            {
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                args.mAutogenerated = true;
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                mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
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            }
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        }
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        handleNode(node, nullptr, args);
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    }
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    void BulletNifLoader::handleNode(const Nif::NiAVObject& node, const Nif::Parent* parent, HandleNodeArgs args)
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    {
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        // TODO: allow on-the fly collision switching via toggling this flag
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        if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
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            return;
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        for (Nif::NiTimeControllerPtr ctrl = node.mController; !ctrl.empty(); ctrl = ctrl->mNext)
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        {
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            if (args.mAnimated)
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                break;
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            if (!ctrl->isActive())
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                continue;
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            switch (ctrl->recType)
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            {
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                case Nif::RC_NiKeyframeController:
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                case Nif::RC_NiPathController:
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                case Nif::RC_NiRollController:
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                    args.mAnimated = true;
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                    break;
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                default:
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                    continue;
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            }
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        }
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        if (node.recType == Nif::RC_RootCollisionNode)
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        {
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            if (args.mAutogenerated)
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            {
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                // Encountered a RootCollisionNode inside an autogenerated mesh.
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                // We treat empty RootCollisionNodes as NCC flag (set collisionType to `Camera`)
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                // and generate the camera collision shape based on rendered geometry.
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                if (mShape->mVisualCollisionType == Resource::VisualCollisionType::Camera)
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                    return;
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                // Otherwise we'll want to notify the user.
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                Log(Debug::Info) << "BulletNifLoader: RootCollisionNode is not attached to the root node in "
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                                 << mShape->mFileName << ". Treating it as a NiNode.";
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            }
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            else
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            {
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                args.mIsCollisionNode = true;
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            }
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        }
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        // Don't collide with AvoidNode shapes
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        if (node.recType == Nif::RC_AvoidNode)
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            args.mAvoid = true;
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        if (args.mAutogenerated || args.mIsCollisionNode)
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        {
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            auto geometry = dynamic_cast<const Nif::NiGeometry*>(&node);
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            if (geometry)
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                handleGeometry(*geometry, parent, args);
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        }
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        // For NiNodes, loop through children
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        if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
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        {
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            const Nif::Parent currentParent{ *ninode, parent };
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            for (const auto& child : ninode->mChildren)
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            {
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                if (!child.empty())
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                {
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                    assert(std::find(child->mParents.begin(), child->mParents.end(), ninode) != child->mParents.end());
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                    handleNode(child.get(), ¤tParent, args);
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                }
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                // For NiSwitchNodes and NiFltAnimationNodes, only use the first child
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                // TODO: must synchronize with the rendering scene graph somehow
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                // Doing this for NiLODNodes is unsafe (the first level might not be the closest)
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                if (node.recType == Nif::RC_NiSwitchNode || node.recType == Nif::RC_NiFltAnimationNode)
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                    break;
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            }
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        }
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    }
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    void BulletNifLoader::handleGeometry(
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        const Nif::NiGeometry& niGeometry, const Nif::Parent* nodeParent, HandleNodeArgs args)
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    {
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        // This flag comes from BSXFlags
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        if (args.mHasMarkers && Misc::StringUtils::ciStartsWith(niGeometry.mName, "EditorMarker"))
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            return;
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        // This flag comes from Morrowind
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        if (args.mHasTriMarkers && Misc::StringUtils::ciStartsWith(niGeometry.mName, "Tri EditorMarker"))
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            return;
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        if (!niGeometry.mSkin.empty())
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            args.mAnimated = false;
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        std::unique_ptr<btCollisionShape> childShape = niGeometry.getCollisionShape();
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        if (childShape == nullptr)
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            return;
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        osg::Matrixf transform = niGeometry.mTransform.toMatrix();
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        for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
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            transform *= parent->mNiNode.mTransform.toMatrix();
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        if (childShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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        {
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            auto scaledShape = std::make_unique<Resource::ScaledTriangleMeshShape>(
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                static_cast<btBvhTriangleMeshShape*>(childShape.get()), Misc::Convert::toBullet(transform.getScale()));
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            std::ignore = childShape.release();
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            childShape = std::move(scaledShape);
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        }
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        else
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        {
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            childShape->setLocalScaling(Misc::Convert::toBullet(transform.getScale()));
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        }
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        transform.orthoNormalize(transform);
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        btTransform trans;
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        trans.setOrigin(Misc::Convert::toBullet(transform.getTrans()));
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        for (int i = 0; i < 3; ++i)
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            for (int j = 0; j < 3; ++j)
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                trans.getBasis()[i][j] = transform(j, i);
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        if (!args.mAvoid)
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        {
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            if (!mCompoundShape)
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                mCompoundShape.reset(new btCompoundShape);
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            if (args.mAnimated)
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                mShape->mAnimatedShapes.emplace(niGeometry.recIndex, mCompoundShape->getNumChildShapes());
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            mCompoundShape->addChildShape(trans, childShape.get());
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        }
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        else
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        {
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            if (!mAvoidCompoundShape)
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                mAvoidCompoundShape.reset(new btCompoundShape);
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            mAvoidCompoundShape->addChildShape(trans, childShape.get());
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        }
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        std::ignore = childShape.release();
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    }
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} // namespace NifBullet
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