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			45 lines
		
	
	
	
		
			1,008 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1,008 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SCENEUTIL_LIGHTCONTROLLER_H
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#define OPENMW_COMPONENTS_SCENEUTIL_LIGHTCONTROLLER_H
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#include <components/sceneutil/nodecallback.hpp>
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#include <osg/Vec4f>
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namespace SceneUtil
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{
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    class LightSource;
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    /// @brief Controller class to handle a pulsing and/or flickering light
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    class LightController : public SceneUtil::NodeCallback<LightController, SceneUtil::LightSource*>
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    {
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    public:
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        enum LightType
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        {
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            LT_Normal,
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            LT_Flicker,
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            LT_FlickerSlow,
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            LT_Pulse,
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            LT_PulseSlow
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        };
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        LightController();
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        void setType(LightType type);
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        void setDiffuse(const osg::Vec4f& color);
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        void operator()(SceneUtil::LightSource* node, osg::NodeVisitor* nv);
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    private:
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        LightType mType;
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        osg::Vec4f mDiffuseColor;
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        float mPhase;
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        float mBrightness;
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        double mStartTime;
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        double mLastTime;
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        float mTicksToAdvance;
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    };
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}
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#endif
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