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Use a set to check for group start existence. Reduce time taken from 2.6% to 0.08% and MWMechanics::MechanicsManager::update from 7% to 5% in relative CPU time usage for a scene with ~100 actors. |
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.. | ||
controller.cpp | ||
controller.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp | ||
textkeymap.hpp | ||
userdata.hpp |