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174 lines
5.0 KiB
C++
174 lines
5.0 KiB
C++
#include "loadskil.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include <components/misc/concepts.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <cstdint>
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namespace ESM
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{
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const SkillId Skill::Block("Block");
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const SkillId Skill::Armorer("Armorer");
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const SkillId Skill::MediumArmor("MediumArmor");
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const SkillId Skill::HeavyArmor("HeavyArmor");
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const SkillId Skill::BluntWeapon("BluntWeapon");
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const SkillId Skill::LongBlade("LongBlade");
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const SkillId Skill::Axe("Axe");
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const SkillId Skill::Spear("Spear");
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const SkillId Skill::Athletics("Athletics");
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const SkillId Skill::Enchant("Enchant");
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const SkillId Skill::Destruction("Destruction");
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const SkillId Skill::Alteration("Alteration");
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const SkillId Skill::Illusion("Illusion");
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const SkillId Skill::Conjuration("Conjuration");
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const SkillId Skill::Mysticism("Mysticism");
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const SkillId Skill::Restoration("Restoration");
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const SkillId Skill::Alchemy("Alchemy");
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const SkillId Skill::Unarmored("Unarmored");
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const SkillId Skill::Security("Security");
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const SkillId Skill::Sneak("Sneak");
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const SkillId Skill::Acrobatics("Acrobatics");
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const SkillId Skill::LightArmor("LightArmor");
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const SkillId Skill::ShortBlade("ShortBlade");
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const SkillId Skill::Marksman("Marksman");
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const SkillId Skill::Mercantile("Mercantile");
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const SkillId Skill::Speechcraft("Speechcraft");
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const SkillId Skill::HandToHand("HandToHand");
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template <Misc::SameAsWithoutCvref<Skill::SKDTstruct> T>
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void decompose(T&& v, const auto& f)
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{
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f(v.mAttribute, v.mSpecialization, v.mUseValue);
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}
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void Skill::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false; // Skill record can't be deleted now (may be changed in the future)
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mRecordFlags = esm.getRecordFlags();
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bool hasIndex = false;
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bool hasData = false;
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int32_t index = -1;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case fourCC("INDX"):
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esm.getHT(index);
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hasIndex = true;
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break;
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case fourCC("SKDT"):
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esm.getSubComposite(mData);
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hasData = true;
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break;
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case fourCC("DESC"):
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mDescription = esm.getHString();
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break;
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default:
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esm.fail("Unknown subrecord");
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}
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}
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if (!hasIndex)
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esm.fail("Missing INDX");
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else if (index < 0 || index >= Length)
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esm.fail("Invalid INDX");
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if (!hasData)
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esm.fail("Missing SKDT");
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mId = *indexToRefId(index).getIf<SkillId>();
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}
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void Skill::save(ESMWriter& esm, bool /*isDeleted*/) const
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{
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esm.writeHNT("INDX", refIdToIndex(mId));
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esm.writeNamedComposite("SKDT", mData);
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esm.writeHNOString("DESC", mDescription);
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}
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void Skill::blank()
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{
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mRecordFlags = 0;
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mData.mAttribute = 0;
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mData.mSpecialization = 0;
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mData.mUseValue[0] = mData.mUseValue[1] = mData.mUseValue[2] = mData.mUseValue[3] = 1.0;
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mDescription.clear();
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}
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static const RefId sSkills[Skill::Length] = {
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Skill::Block,
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Skill::Armorer,
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Skill::MediumArmor,
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Skill::HeavyArmor,
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Skill::BluntWeapon,
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Skill::LongBlade,
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Skill::Axe,
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Skill::Spear,
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Skill::Athletics,
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Skill::Enchant,
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Skill::Destruction,
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Skill::Alteration,
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Skill::Illusion,
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Skill::Conjuration,
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Skill::Mysticism,
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Skill::Restoration,
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Skill::Alchemy,
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Skill::Unarmored,
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Skill::Security,
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Skill::Sneak,
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Skill::Acrobatics,
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Skill::LightArmor,
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Skill::ShortBlade,
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Skill::Marksman,
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Skill::Mercantile,
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Skill::Speechcraft,
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Skill::HandToHand,
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};
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RefId Skill::indexToRefId(int index)
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{
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if (index < 0 || index >= Length)
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return RefId();
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return sSkills[index];
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}
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int Skill::refIdToIndex(RefId id)
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{
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for (int i = 0; i < Length; ++i)
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{
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if (sSkills[i] == id)
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return i;
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}
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return -1;
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}
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const std::array<RefId, MagicSchool::Length> sMagicSchools = {
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Skill::Alteration,
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Skill::Conjuration,
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Skill::Destruction,
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Skill::Illusion,
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Skill::Mysticism,
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Skill::Restoration,
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};
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RefId MagicSchool::indexToSkillRefId(int index)
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{
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if (index < 0 || index >= Length)
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return {};
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return sMagicSchools[index];
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}
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int MagicSchool::skillRefIdToIndex(RefId id)
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{
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for (size_t i = 0; i < sMagicSchools.size(); ++i)
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{
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if (id == sMagicSchools[i])
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return static_cast<int>(i);
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}
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return -1;
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}
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}
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