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openmw/components/esm3/queststate.hpp

26 lines
437 B
C++

#ifndef OPENMW_ESM_QUESTSTATE_H
#define OPENMW_ESM_QUESTSTATE_H
#include <components/esm/refid.hpp>
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct QuestState
{
ESM::RefId mTopic; // lower case id
int32_t mState;
unsigned char mFinished;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif