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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "texture.hpp"
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#include "data.hpp"
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namespace Nif
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{
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void NiSourceTexture::read(NIFStream* nif)
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{
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NiTexture::read(nif);
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nif->read(mExternal);
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bool hasData = nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 4);
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if (!hasData && !mExternal)
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hasData = nif->get<uint8_t>() != 0;
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if (mExternal || nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
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nif->read(mFile);
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if (hasData)
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mData.read(nif);
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mPrefs.mPixelLayout = static_cast<PixelLayout>(nif->get<uint32_t>());
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mPrefs.mUseMipMaps = static_cast<MipMapFormat>(nif->get<uint32_t>());
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mPrefs.mAlphaFormat = static_cast<AlphaFormat>(nif->get<uint32_t>());
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nif->read(mIsStatic);
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if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 103))
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{
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nif->read(mDirectRendering);
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if (nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 4))
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nif->read(mPersistRenderData);
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}
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}
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void NiSourceTexture::post(Reader& nif)
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{
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NiTexture::post(nif);
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mData.post(nif);
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}
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void BSShaderTextureSet::read(NIFStream* nif)
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{
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nif->getSizedStrings(mTextures, nif->get<uint32_t>());
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}
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}
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