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			58 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _ESM_FACT_H
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| #define _ESM_FACT_H
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| 
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| #include "esm_reader.hpp"
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| 
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| namespace ESM
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| {
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| 
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| /*
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|  * Faction definitions
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|  */
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| 
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| // Requirements for each rank
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| struct RankData
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| {
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|     int attribute1, attribute2; // Attribute level
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| 
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|     int skill1, skill2; // Skill level (faction skills given in
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|     // skillID below.) You need one skill at
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|     // level 'skill1' and two skills at level
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|     // 'skill2' to advance to this rank.
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| 
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|     int factReaction; // Reaction from faction members
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| };
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| 
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| struct Faction
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| {
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|     std::string id, name;
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| 
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|     struct FADTstruct
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|     {
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|         // Which attributes we like
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|         int attribute1, attribute2;
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| 
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|         RankData rankData[10];
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| 
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|         int skillID[6]; // IDs of skills this faction require
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|         int unknown; // Always -1?
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|         int isHidden; // 1 - hidden from player
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|     }; // 240 bytes
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| 
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|     FADTstruct data;
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| 
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|     struct Reaction
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|     {
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|         std::string faction;
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|         int reaction;
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|     };
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| 
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|     std::vector<Reaction> reactions;
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| 
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|     // Name of faction ranks (may be empty for NPC factions)
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|     std::string ranks[10];
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| 
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|     void load(ESMReader &esm);
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| };
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| }
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| #endif
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