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			207 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "advancedpage.hpp"
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#include <components/config/gamesettings.hpp>
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#include <components/config/launchersettings.hpp>
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#include <QFileDialog>
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#include <QCompleter>
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#include <components/contentselector/view/contentselector.hpp>
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#include <components/contentselector/model/esmfile.hpp>
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Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
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                                     Config::GameSettings &gameSettings,
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                                     Settings::Manager &engineSettings, QWidget *parent)
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        : QWidget(parent)
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        , mCfgMgr(cfg)
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        , mGameSettings(gameSettings)
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        , mEngineSettings(engineSettings)
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{
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    setObjectName ("AdvancedPage");
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    setupUi(this);
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    loadSettings();
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}
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void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
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    // Set up an auto-completer for the "Start default character at" field
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    auto *completer = new QCompleter(cellNames);
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    completer->setCompletionMode(QCompleter::PopupCompletion);
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    completer->setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
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    startDefaultCharacterAtField->setCompleter(completer);
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}
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void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
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    startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
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    startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
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}
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void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
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{
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    QString scriptFile = QFileDialog::getOpenFileName(
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            this,
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            QObject::tr("Select script file"),
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            QDir::currentPath(),
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            QString(tr("Text file (*.txt)")));
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    if (scriptFile.isEmpty())
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        return;
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    QFileInfo info(scriptFile);
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    if (!info.exists() || !info.isReadable())
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        return;
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    const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
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    runScriptAfterStartupField->setText(path);
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}
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bool Launcher::AdvancedPage::loadSettings()
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{
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    // Testing
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    bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
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    if (skipMenu) {
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        skipMenuCheckBox->setCheckState(Qt::Checked);
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    }
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    startDefaultCharacterAtLabel->setEnabled(skipMenu);
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    startDefaultCharacterAtField->setEnabled(skipMenu);
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    startDefaultCharacterAtField->setText(mGameSettings.value("start"));
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    runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
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    // Game Settings
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    loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
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    loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
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    loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
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    loadSettingBool(classicReflectedAbsorbSpellsCheckBox, "classic reflected absorb spells behavior", "Game");
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    loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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    loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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    loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
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    int unarmedFactorsStrengthIndex = mEngineSettings.getInt("strength influences hand to hand", "Game");
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    if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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        unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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    loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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    loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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    loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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    connect(animSourcesCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotAnimSourcesToggled(bool)));
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    loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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    if (animSourcesCheckBox->checkState())
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    {
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        loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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        loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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    }
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    // Input Settings
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    loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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    loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
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    // Saves Settings
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    loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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    maximumQuicksavesComboBox->setValue(mEngineSettings.getInt("max quicksaves", "Saves"));
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    // User Interface Settings
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    loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
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    loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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    loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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    loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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    int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
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    // Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
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    if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
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        showOwnedComboBox->setCurrentIndex(showOwnedIndex);
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    // Other Settings
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    QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
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    if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
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        screenshotFormatComboBox->addItem(screenshotFormatString);
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    screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
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    return true;
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}
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void Launcher::AdvancedPage::saveSettings()
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{
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    // Ensure we only set the new settings if they changed. This is to avoid cluttering the
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    // user settings file (which by definition should only contain settings the user has touched)
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    // Testing
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    int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
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    if (skipMenu != mGameSettings.value("skip-menu").toInt())
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        mGameSettings.setValue("skip-menu", QString::number(skipMenu));
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    QString startCell = startDefaultCharacterAtField->text();
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    if (startCell != mGameSettings.value("start")) {
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        mGameSettings.setValue("start", startCell);
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    }
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    QString scriptRun = runScriptAfterStartupField->text();
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    if (scriptRun != mGameSettings.value("script-run"))
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        mGameSettings.setValue("script-run", scriptRun);
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    // Game Settings
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    saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
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    saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
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    saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
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    saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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    saveSettingBool(classicReflectedAbsorbSpellsCheckBox, "classic reflected absorb spells behavior", "Game");
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    saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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    saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
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    int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox->currentIndex();
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    if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
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        mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
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    saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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    saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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    saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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    saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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    saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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    saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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    // Input Settings
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    saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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    saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
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    // Saves Settings
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    saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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    int maximumQuicksaves = maximumQuicksavesComboBox->value();
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    if (maximumQuicksaves != mEngineSettings.getInt("max quicksaves", "Saves")) {
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        mEngineSettings.setInt("max quicksaves", "Saves", maximumQuicksaves);
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    }
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    // User Interface Settings
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    saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
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    saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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    saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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    saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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    int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
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    if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
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        mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
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    // Other Settings
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    std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
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    if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
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        mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
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}
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void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
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    if (mEngineSettings.getBool(setting, group))
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        checkbox->setCheckState(Qt::Checked);
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}
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void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
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    bool cValue = checkbox->checkState();
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    if (cValue != mEngineSettings.getBool(setting, group))
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        mEngineSettings.setBool(setting, group, cValue);
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}
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void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
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{
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    loadCellsForAutocomplete(cellNames);
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}
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void Launcher::AdvancedPage::slotAnimSourcesToggled(bool checked)
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{
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    weaponSheathingCheckBox->setEnabled(checked);
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    shieldSheathingCheckBox->setEnabled(checked);
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    if (!checked)
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    {
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        weaponSheathingCheckBox->setCheckState(Qt::Unchecked);
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        shieldSheathingCheckBox->setCheckState(Qt::Unchecked);
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    }
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}
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