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activespells.cpp
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activespells.hpp
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actor.cpp
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
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actor.hpp
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actors.cpp
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Some PVS-Studio and cppcheck fixes
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2018-04-18 12:36:10 +00:00 |
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actors.hpp
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Typofix: updateCrimePersuit -> ...Pursuit
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2018-03-23 14:10:43 +02:00 |
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actorutil.cpp
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actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
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aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicombat.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aicombat.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aicombataction.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
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aicombataction.hpp
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aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aifollow.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aipackage.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aipackage.hpp
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Merged pull request #1477
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2018-06-09 10:52:35 +02:00 |
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aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aisequence.cpp
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Do not stack return packages
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2018-06-08 21:53:47 +04:00 |
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aisequence.hpp
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Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
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2018-06-08 21:53:47 +04:00 |
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aistate.hpp
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aitravel.cpp
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AiTravel: store mHidden flag in savegame
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2018-06-08 21:53:47 +04:00 |
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aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
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aiwander.cpp
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Remove unnecessary hack
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2018-06-08 21:53:47 +04:00 |
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aiwander.hpp
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AiWander: resume moving to destination after combat
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2018-06-08 21:53:47 +04:00 |
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alchemy.cpp
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alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Do not interrupt scripted animations
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2018-06-11 17:18:51 +04:00 |
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character.hpp
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Add unequip animation during stance switching (bug #4327)
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2018-06-07 16:20:17 +04:00 |
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combat.cpp
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Add vanilla enchanted weaponry behavior option, on by default (fixes #4136)
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2018-03-31 11:46:23 +03:00 |
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combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Remove missing souls, remove some runaway exceptions (Fixes #4111)
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2018-03-08 23:38:04 +00:00 |
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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AI: return back after pursuit
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2018-06-08 21:53:47 +04:00 |
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mechanicsmanagerimp.hpp
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Merged pull request #1728
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2018-06-07 13:14:53 +02:00 |
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movement.hpp
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npcstats.cpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
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npcstats.hpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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[Fix] Some PVS-Studio and cppcheck fixes
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2018-04-18 12:36:10 +00:00 |
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pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
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pathgrid.cpp
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http to https for supported urls (#1625)
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2018-03-08 21:23:24 +01:00 |
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pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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spellcasting.hpp
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
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spellpriority.cpp
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Do not summon the bound bow if there is no suitable ammo
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2018-01-11 21:08:30 +04:00 |
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spellpriority.hpp
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spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
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summoning.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
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weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |