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			36 lines
		
	
	
	
		
			782 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			782 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "debuglog.hpp"
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#include <mutex>
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namespace Debug
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{
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    Level CurrentDebugLevel = Level::NoLevel;
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}
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static std::mutex sLock;
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Log::Log(Debug::Level level) 
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    : mShouldLog(level <= Debug::CurrentDebugLevel)
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{
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    // No need to hold the lock if there will be no logging anyway
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    if (!mShouldLog)
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        return;
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    // Locks a global lock while the object is alive
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    sLock.lock();
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    // If the app has no logging system enabled, log level is not specified.
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    // Show all messages without marker - we just use the plain cout in this case.
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    if (Debug::CurrentDebugLevel == Debug::NoLevel)
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        return;
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    std::cout << static_cast<unsigned char>(level);
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}
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Log::~Log()
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{
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    if (!mShouldLog)
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        return;
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    std::cout << std::endl;
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    sLock.unlock();
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}
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