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Practical benefits: - Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture. - The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. |
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| .. | ||
| bulletshape.cpp | ||
| bulletshape.hpp | ||
| bulletshapemanager.cpp | ||
| bulletshapemanager.hpp | ||
| keyframemanager.cpp | ||
| keyframemanager.hpp | ||
| niffilemanager.cpp | ||
| niffilemanager.hpp | ||
| objectcache.cpp | ||
| objectcache.hpp | ||
| resourcesystem.cpp | ||
| resourcesystem.hpp | ||
| scenemanager.cpp | ||
| scenemanager.hpp | ||
| texturemanager.cpp | ||
| texturemanager.hpp | ||