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openmw/apps/openmw/mwgui/controllerbuttonsoverlay.cpp

106 lines
5.2 KiB
C++

#include "controllerbuttonsoverlay.hpp"
#include <MyGUI_Window.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{
static constexpr ControllerButtonsOverlay::ButtonDefinition sButtonDefs[] = {
{ ControllerButtonsOverlay::Button::Button_A, "A", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_A }, &ControllerButtons::mA },
{ ControllerButtonsOverlay::Button::Button_B, "B", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_B }, &ControllerButtons::mB },
{ ControllerButtonsOverlay::Button::Button_Dpad, "Dpad", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_DPAD_UP }, &ControllerButtons::mDpad },
{ ControllerButtonsOverlay::Button::Button_L1, "L1", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER }, &ControllerButtons::mL1 },
{ ControllerButtonsOverlay::Button::Button_L2, "L2", ControllerButtonsOverlay::InputType_Axis,
{ .mAxis = SDL_CONTROLLER_AXIS_TRIGGERLEFT }, &ControllerButtons::mL2 },
{ ControllerButtonsOverlay::Button::Button_L3, "L3", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_LEFTSTICK }, &ControllerButtons::mL3 },
{ ControllerButtonsOverlay::Button::Button_LStick, "LStick", ControllerButtonsOverlay::InputType_Axis,
{ .mAxis = SDL_CONTROLLER_AXIS_LEFTY }, &ControllerButtons::mLStick },
{ ControllerButtonsOverlay::Button::Button_Menu, "Menu", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_BACK }, &ControllerButtons::mMenu },
{ ControllerButtonsOverlay::Button::Button_R1, "R1", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER }, &ControllerButtons::mR1 },
{ ControllerButtonsOverlay::Button::Button_R2, "R2", ControllerButtonsOverlay::InputType_Axis,
{ .mAxis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT }, &ControllerButtons::mR2 },
{ ControllerButtonsOverlay::Button::Button_R3, "R3", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_RIGHTSTICK }, &ControllerButtons::mR3 },
{ ControllerButtonsOverlay::Button::Button_RStick, "RStick", ControllerButtonsOverlay::InputType_Axis,
{ .mAxis = SDL_CONTROLLER_AXIS_RIGHTY }, &ControllerButtons::mRStick },
{ ControllerButtonsOverlay::Button::Button_View, "View", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_START }, &ControllerButtons::mView },
{ ControllerButtonsOverlay::Button::Button_X, "X", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_X }, &ControllerButtons::mX },
{ ControllerButtonsOverlay::Button::Button_Y, "Y", ControllerButtonsOverlay::InputType_Button,
{ .mButton = SDL_CONTROLLER_BUTTON_Y }, &ControllerButtons::mY },
};
ControllerButtonsOverlay::ControllerButtonsOverlay()
: WindowBase("openmw_controllerbuttons.layout")
{
MWBase::InputManager* inputMgr = MWBase::Environment::get().getInputManager();
for (size_t i = 0; i < mButtons.size(); i++)
{
getWidget(mButtons[i].mImage, "Btn" + std::string(sButtonDefs[i].mName) + "Image");
getWidget(mButtons[i].mText, "Btn" + std::string(sButtonDefs[i].mName) + "Text");
getWidget(mButtons[i].mHBox, "Btn" + std::string(sButtonDefs[i].mName));
if (sButtonDefs[i].mInputType == InputType_Axis)
setIcon(mButtons[i].mImage, inputMgr->getControllerAxisIcon(sButtonDefs[i].mId.mAxis));
else
setIcon(mButtons[i].mImage, inputMgr->getControllerButtonIcon(sButtonDefs[i].mId.mButton));
}
getWidget(mHBox, "ButtonBox");
}
int ControllerButtonsOverlay::getHeight()
{
MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>();
return window->getHeight();
}
void ControllerButtonsOverlay::setButtons(ControllerButtons* buttons)
{
int buttonCount = 0;
if (buttons != nullptr)
{
for (const auto& row : sButtonDefs)
buttonCount += updateButton(row.mButton, buttons->*(row.mField));
mHBox->notifyChildrenSizeChanged();
}
setVisible(buttonCount > 0);
}
void ControllerButtonsOverlay::setIcon(MyGUI::ImageBox* image, const std::string& imagePath)
{
if (!imagePath.empty())
image->setImageTexture(imagePath);
}
int ControllerButtonsOverlay::updateButton(ControllerButtonsOverlay::Button button, const std::string& buttonStr)
{
if (buttonStr.empty())
{
mButtons[button].mHBox->setVisible(false);
mButtons[button].mHBox->setUserString("Hidden", "true");
return 0;
}
else
{
mButtons[button].mHBox->setVisible(true);
mButtons[button].mHBox->setUserString("Hidden", "false");
mButtons[button].mText->setCaptionWithReplacing(buttonStr);
return 1;
}
}
}