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Previous MR change the meaning of mPositionOffset: it is now just a log of relative movement that were already applied to allow the physics simulation to catch up, instead of changes that needs to be applied. As such, after a teleport we need to reset it. Also, since mWorldPosition is already with the offset we should not update its value in applyPositionOffset(). |
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| openmw | ||
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| doc.hpp | ||