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			232 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 *  Open Morrowind - an opensource Elder Scrolls III: Morrowind
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 *  engine implementation.
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 *
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 *  Copyright (C) 2011 Open Morrowind Team
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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/** \file components/files/path.hpp */
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#ifndef COMPONENTS_FILES_PATH_HPP
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#define COMPONENTS_FILES_PATH_HPP
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#include <string>
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#include <boost/filesystem.hpp>
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#if defined(__linux__)
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    #include <components/files/linuxpath.hpp>
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    namespace Files { typedef LinuxPath TargetPathType; }
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#elif defined(__WIN32) || defined(__WINDOWS__) || defined (_WINDOWS)
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    #include <components/files/windowspath.hpp>
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    namespace Files { typedef WindowsPath TargetPathType; }
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#elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
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    #include <components/files/macospath.hpp>
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    namespace Files { typedef MacOsPath TargetPathType; }
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#else
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    #error "Unknown platform!"
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#endif
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/**
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 * \namespace Files
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 */
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namespace Files
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{
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/**
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 * \struct Path
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 *
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 * \tparam P - Path strategy class type (depends on target system)
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 *
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 */
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template
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<
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    class P = TargetPathType
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>
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struct Path
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{
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    typedef P PathType;
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    /**
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     * \brief Path constructor.
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     *
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     * \param [in] application_name - Name of the application
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     */
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    Path(const std::string& application_name)
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        : mPath()
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        , mLocalConfigPath(mPath.getLocalConfigPath())
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        , mGlobalConfigPath(mPath.getGlobalConfigPath())
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        , mRuntimeConfigPath(mPath.getRuntimeConfigPath())
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        , mLocalDataPath(mPath.getLocalDataPath())
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        , mGlobalDataPath(mPath.getGlobalDataPath())
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        , mRuntimeDataPath(mPath.getRuntimeDataPath())
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    {
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        if (!application_name.empty())
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        {
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            boost::filesystem::path suffix(application_name + std::string("/"));
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            mLocalConfigPath /= suffix;
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            mGlobalConfigPath /= suffix;
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            mLocalDataPath /= suffix;
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            mGlobalDataPath /= suffix;
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        }
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    }
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    /**
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     * \brief Return path pointing to the user local configuration directory.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getLocalConfigPath() const
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    {
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        return mLocalConfigPath;
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    }
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    /**
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     * \brief Sets new local configuration path.
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     *
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     * \param [in] path - New path
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     */
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    void setLocalConfigPath(const boost::filesystem::path& path)
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    {
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        mLocalConfigPath = path;
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    }
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    /**
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     * \brief Return path pointing to the global (system) configuration directory.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getGlobalConfigPath() const
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    {
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        return mGlobalConfigPath;
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    }
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    /**
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     * \brief Sets new global configuration path.
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     *
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     * \param [in] path - New path
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     */
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    void setGlobalConfigPath(const boost::filesystem::path& path)
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    {
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        mGlobalConfigPath = path;
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    }
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    /**
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     * \brief Return path pointing to the directory where application was started.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getRuntimeConfigPath() const
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    {
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        return mRuntimeConfigPath;
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    }
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    /**
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     * \brief Sets new runtime configuration path.
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     *
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     * \param [in] path - New path
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     */
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    void setRuntimeConfigPath(const boost::filesystem::path& path)
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    {
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        mRuntimeConfigPath = path;
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    }
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    /**
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     * \brief Return path pointing to the user local data directory.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getLocalDataPath() const
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    {
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        return mLocalDataPath;
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    }
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    /**
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     * \brief Sets new local data path.
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     *
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     * \param [in] path - New path
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     */
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    void setLocalDataPath(const boost::filesystem::path& path)
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    {
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        mLocalDataPath = path;
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    }
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    /**
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     * \brief Return path pointing to the global (system) data directory.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getGlobalDataPath() const
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    {
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        return mGlobalDataPath;
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    }
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    /**
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     * \brief Sets new global (system) data directory.
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     *
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     * \param [in] path - New path
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     */
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    void setGlobalDataPath(const boost::filesystem::path& path)
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    {
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        mGlobalDataPath = path;
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    }
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    /**
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     * \brief Return path pointing to the directory where application was started.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getRuntimeDataPath() const
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    {
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        return mRuntimeDataPath;
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    }
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    /**
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     * \brief Sets new runtime data directory.
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     *
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     * \param [in] path - New path
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     */
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    void setRuntimeDataPath(const boost::filesystem::path& path)
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    {
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        mRuntimeDataPath = path;
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    }
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    private:
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        PathType mPath;
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        boost::filesystem::path mLocalConfigPath;        /**< User local path to the configuration files */
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        boost::filesystem::path mGlobalConfigPath;       /**< Global path to the configuration files */
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        boost::filesystem::path mRuntimeConfigPath;      /**< Runtime path to the configuration files.
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                                                              By default it is the same directory where
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                                                              application was run */
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        boost::filesystem::path mLocalDataPath;          /**< User local application data path (user plugins / mods / etc.) */
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        boost::filesystem::path mGlobalDataPath;         /**< Global application data path */
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        boost::filesystem::path mRuntimeDataPath;        /**< Runtime path to the configuration files.
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                                                              By default it is a 'data' directory in same
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                                                              directory where application was run */
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};
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} /* namespace Files */
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#endif /* COMPONENTS_FILES_PATH_HPP */
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