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openmw/files
glassmancody.info c48eee4eee Clamp vertex lighting before interpolation
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
4 years ago
..
launcher Fix libpng warning about incorrect profile 6 years ago
mac Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs 7 years ago
mygui Lighting Patch 4 years ago
opencs Fix Gender column filtering (bug #4601) and correct filter descs 5 years ago
shaders Clamp vertex lighting before interpolation 4 years ago
ui Validate GUI scaling and place it to the launcher 4 years ago
vfs Add separate textures for scrollbars (feature #5051) 6 years ago
windows fix win32 app manifest copy-paste error 6 years ago
wizard Implement #3983 - Add page to the wizard with links to buy morrowind 4 years ago
CMakeLists.txt Add separate textures for scrollbars (feature #5051) 6 years ago
gamecontrollerdb.txt Update SDL controller mappings from upstream 6 years ago
openmw-cs.cfg changed name of openmw-cs user settings file 9 years ago
openmw.appdata.xml Return to CC0-licensed appdata metadata 4 years ago
openmw.bmp Some improvments for windows builds and installer 13 years ago
openmw.cfg openmw.cfg-related fixes 5 years ago
openmw.cfg.local openmw.cfg-related fixes 5 years ago
org.openmw.cs.desktop add launchable type; rename files to be conform to freedesktop.org and debian standards 5 years ago
org.openmw.launcher.desktop add launchable type; rename files to be conform to freedesktop.org and debian standards 5 years ago
settings-default.cfg Control stomping via settings. 4 years ago
version.in Move OpenMW version information to a textfile instead of compiling it in 10 years ago