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			129 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "terraingrid.hpp"
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#include <memory>
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#include <osg/Group>
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#include <osg/ComputeBoundsVisitor>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include "chunkmanager.hpp"
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#include "compositemaprenderer.hpp"
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#include "storage.hpp"
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namespace Terrain
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{
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class MyView : public View
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{
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public:
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    osg::ref_ptr<osg::Node> mLoaded;
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    void reset() override {}
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};
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TerrainGrid::TerrainGrid(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask)
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    : Terrain::World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
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    , mNumSplits(4)
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{
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}
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TerrainGrid::TerrainGrid(osg::Group* parent, Storage* storage, unsigned int nodeMask)
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    : Terrain::World(parent, storage, nodeMask)
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    , mNumSplits(4)
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{
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}
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TerrainGrid::~TerrainGrid()
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{
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    while (!mGrid.empty())
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    {
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        TerrainGrid::unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
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    }
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}
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void TerrainGrid::cacheCell(View* view, int x, int y)
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{
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    osg::Vec2f center(x+0.5f, y+0.5f);
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    static_cast<MyView*>(view)->mLoaded =  buildTerrain(nullptr, 1.f, center);
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}
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osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter)
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{
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    if (chunkSize * mNumSplits > 1.f)
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    {
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        // keep splitting
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        osg::ref_ptr<osg::Group> group (new osg::Group);
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        if (parent)
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            parent->addChild(group);
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        float newChunkSize = chunkSize/2.f;
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        buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize/2.f, newChunkSize/2.f));
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        buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize/2.f, -newChunkSize/2.f));
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        buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize/2.f, newChunkSize/2.f));
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        buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize/2.f, -newChunkSize/2.f));
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        return group;
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    }
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    else
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    {
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        osg::ref_ptr<osg::Node> node = mChunkManager->getChunk(chunkSize, chunkCenter, 0, 0, false, osg::Vec3f(), true);
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        if (!node)
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            return nullptr;
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        const float cellWorldSize = mStorage->getCellWorldSize();
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        osg::ref_ptr<SceneUtil::PositionAttitudeTransform> pat = new SceneUtil::PositionAttitudeTransform;
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        pat->setPosition(osg::Vec3f(chunkCenter.x()*cellWorldSize, chunkCenter.y()*cellWorldSize, 0.f));
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        pat->addChild(node);
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        if (parent)
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            parent->addChild(pat);
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        return pat;
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    }
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}
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void TerrainGrid::loadCell(int x, int y)
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{
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    if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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        return; // already loaded
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    osg::Vec2f center(x+0.5f, y+0.5f);
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    osg::ref_ptr<osg::Node> terrainNode = buildTerrain(nullptr, 1.f, center);
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    if (!terrainNode)
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        return; // no terrain defined
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    TerrainGrid::World::loadCell(x,y);
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    mTerrainRoot->addChild(terrainNode);
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    mGrid[std::make_pair(x,y)] = terrainNode;
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    updateWaterCulling();
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}
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void TerrainGrid::unloadCell(int x, int y)
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{
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    CellBorder::CellGrid::iterator it = mGrid.find(std::make_pair(x,y));
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    if (it == mGrid.end())
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        return;
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    Terrain::World::unloadCell(x,y);
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    osg::ref_ptr<osg::Node> terrainNode = it->second;
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    mTerrainRoot->removeChild(terrainNode);
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    mGrid.erase(it);
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    updateWaterCulling();
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}
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void TerrainGrid::updateWaterCulling()
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{
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    if (!mHeightCullCallback) return;
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    osg::ComputeBoundsVisitor computeBoundsVisitor;
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    mTerrainRoot->accept(computeBoundsVisitor);
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    float lowZ = computeBoundsVisitor.getBoundingBox()._min.z();
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    mHeightCullCallback->setLowZ(lowZ);
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}
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View *TerrainGrid::createView()
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{
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    return new MyView;
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}
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}
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