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			638 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			638 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "fontloader.hpp"
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#include <array>
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#include <stdexcept>
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#include <string_view>
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#include <osg/Image>
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#include <osgDB/WriteFile>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_ResourceManager.h>
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#include <MyGUI_ResourceManualFont.h>
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#include <MyGUI_ResourceTrueTypeFont.h>
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#include <MyGUI_XmlDocument.h>
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#include <components/debug/debuglog.hpp>
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#include <components/fallback/fallback.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/myguiplatform/scalinglayer.hpp>
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#include <components/settings/values.hpp>
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namespace
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{
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    MyGUI::xml::ElementPtr getProperty(MyGUI::xml::ElementPtr resourceNode, std::string_view propertyName)
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    {
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        MyGUI::xml::ElementPtr propertyNode = nullptr;
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        MyGUI::xml::ElementEnumerator propertyIterator = resourceNode->getElementEnumerator();
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        while (propertyIterator.next("Property"))
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        {
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            if (propertyIterator->findAttribute("key") == propertyName)
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            {
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                propertyNode = propertyIterator.current();
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                break;
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            }
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        }
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        return propertyNode;
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    }
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    MyGUI::IntSize getBookSize(MyGUI::IDataStream* layersStream)
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    {
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        MyGUI::xml::Document xmlDocument;
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        xmlDocument.open(layersStream);
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        MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
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        MyGUI::xml::ElementEnumerator layersIterator = root->getElementEnumerator();
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        while (layersIterator.next("Layer"))
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        {
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            if (layersIterator->findAttribute("name") == "JournalBooks")
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            {
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                MyGUI::xml::ElementPtr sizeProperty = getProperty(layersIterator.current(), "Size");
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                if (sizeProperty != nullptr)
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                {
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                    std::string sizeValue = sizeProperty->findAttribute("value");
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                    if (!sizeValue.empty())
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                        return MyGUI::IntSize::parse(sizeValue);
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                }
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            }
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        }
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        return MyGUI::RenderManager::getInstance().getViewSize();
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    }
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    unsigned long utf8ToUnicode(std::string_view utf8)
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    {
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        if (utf8.empty())
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            return 0;
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        size_t i = 0;
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        unsigned long unicode;
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        size_t numbytes;
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        unsigned char ch = utf8[i++];
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        if (ch <= 0x7F)
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        {
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            unicode = ch;
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            numbytes = 0;
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        }
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        else if (ch <= 0xBF)
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        {
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            throw std::logic_error("not a UTF-8 string");
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        }
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        else if (ch <= 0xDF)
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        {
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            unicode = ch & 0x1F;
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            numbytes = 1;
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        }
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        else if (ch <= 0xEF)
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        {
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            unicode = ch & 0x0F;
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            numbytes = 2;
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        }
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        else if (ch <= 0xF7)
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        {
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            unicode = ch & 0x07;
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            numbytes = 3;
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        }
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        else
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        {
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            throw std::logic_error("not a UTF-8 string");
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        }
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        for (size_t j = 0; j < numbytes; ++j)
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        {
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            ch = utf8[i++];
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            if (ch < 0x80 || ch > 0xBF)
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                throw std::logic_error("not a UTF-8 string");
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            unicode <<= 6;
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            unicode += ch & 0x3F;
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        }
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        if (unicode >= 0xD800 && unicode <= 0xDFFF)
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            throw std::logic_error("not a UTF-8 string");
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        if (unicode > 0x10FFFF)
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            throw std::logic_error("not a UTF-8 string");
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        return unicode;
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    }
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    /// This is a hack for Polish font
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    unsigned char mapUtf8Char(unsigned char c)
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    {
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        switch (c)
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        {
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            case 0x80:
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                return 0xc6;
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            case 0x81:
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                return 0x9c;
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            case 0x82:
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                return 0xe6;
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            case 0x83:
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                return 0xb3;
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            case 0x84:
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                return 0xf1;
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            case 0x85:
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                return 0xb9;
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            case 0x86:
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                return 0xbf;
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            case 0x87:
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                return 0x9f;
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            case 0x88:
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                return 0xea;
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            case 0x89:
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                return 0xea;
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            case 0x8a:
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                return 0x00; // not contained in win1250
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            case 0x8b:
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                return 0x00; // not contained in win1250
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            case 0x8c:
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                return 0x8f;
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            case 0x8d:
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                return 0xaf;
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            case 0x8e:
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                return 0xa5;
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            case 0x8f:
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                return 0x8c;
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            case 0x90:
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                return 0xca;
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            case 0x93:
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                return 0xa3;
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            case 0x94:
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                return 0xf6;
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            case 0x95:
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                return 0xf3;
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            case 0x96:
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                return 0xaf;
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            case 0x97:
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                return 0x8f;
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            case 0x99:
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                return 0xd3;
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            case 0x9a:
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                return 0xd1;
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            case 0x9c:
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                return 0x00; // not contained in win1250
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            case 0xa0:
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                return 0xb9;
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            case 0xa1:
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                return 0xaf;
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            case 0xa2:
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                return 0xf3;
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            case 0xa3:
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                return 0xbf;
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            case 0xa4:
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                return 0x00; // not contained in win1250
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            case 0xe1:
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                return 0x8c;
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            case 0xe3:
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                return 0x00; // not contained in win1250
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            case 0xf5:
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                return 0x00; // not contained in win1250
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            default:
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                return c;
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        }
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    }
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    // getUnicode includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
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    // in the expected win12XX encoding, but also have randomly swapped characters sometimes.
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    // Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
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    unsigned long getUnicode(unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
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    {
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        if (encoding == ToUTF8::WINDOWS_1250) // Hack for polish font
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        {
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            const std::array<char, 2> str{ static_cast<char>(mapUtf8Char(c)), '\0' };
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            return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
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        }
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        else
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        {
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            const std::array<char, 2> str{ static_cast<char>(c), '\0' };
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            return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
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        }
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    }
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    [[noreturn]] void fail(std::istream& stream, std::string_view fileName, std::string_view message)
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    {
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        std::stringstream error;
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        error << "Font loading error: " << message;
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        error << "\n  File: " << fileName;
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        error << "\n  Offset: 0x" << std::hex << stream.tellg();
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        throw std::runtime_error(error.str());
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    }
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}
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namespace Gui
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{
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    FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor)
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        : mVFS(vfs)
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        , mScalingFactor(scalingFactor)
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    {
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        if (encoding == ToUTF8::WINDOWS_1252)
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            mEncoding = ToUTF8::CP437;
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        else
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            mEncoding = encoding;
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        MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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        MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource")
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            = MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
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        loadFonts();
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    }
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    void FontLoader::loadFonts()
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    {
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        std::string defaultFont{ Fallback::Map::getString("Fonts_Font_0") };
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        std::string scrollFont{ Fallback::Map::getString("Fonts_Font_2") };
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        loadFont(defaultFont, "DefaultFont");
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        loadFont(scrollFont, "ScrollFont");
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        loadFont("DejaVuLGCSansMono",
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            "MonoFont"); // We need to use a TrueType monospace font to display debug texts properly.
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        // Use our TrueType fonts as a fallback.
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        if (!MyGUI::ResourceManager::getInstance().isExist("DefaultFont")
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            && !Misc::StringUtils::ciEqual(defaultFont, "MysticCards"))
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            loadFont("MysticCards", "DefaultFont");
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        if (!MyGUI::ResourceManager::getInstance().isExist("ScrollFont")
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            && !Misc::StringUtils::ciEqual(scrollFont, "DemonicLetters"))
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            loadFont("DemonicLetters", "ScrollFont");
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    }
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    void FontLoader::loadFont(const std::string& fileName, const std::string& fontId)
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    {
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        if (mVFS->exists("fonts/" + fileName + ".fnt"))
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            loadBitmapFont(fileName + ".fnt", fontId);
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        else if (mVFS->exists("fonts/" + fileName + ".omwfont"))
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            loadTrueTypeFont(fileName + ".omwfont", fontId);
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        else
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            Log(Debug::Error) << "Font '" << fileName << "' is not found.";
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    }
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    void FontLoader::loadTrueTypeFont(const std::string& fileName, const std::string& fontId)
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    {
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        Log(Debug::Info) << "Loading font file " << fileName;
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        osgMyGUI::DataManager* dataManager
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            = dynamic_cast<osgMyGUI::DataManager*>(&osgMyGUI::DataManager::getInstance());
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        if (!dataManager)
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        {
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            Log(Debug::Error) << "Can not load TrueType font " << fontId << ": osgMyGUI::DataManager is not available.";
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            return;
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        }
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        // TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
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        std::unique_ptr<MyGUI::IDataStream> layersStream(dataManager->getData("openmw_layers.xml"));
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        MyGUI::IntSize bookSize = getBookSize(layersStream.get());
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        float bookScale = osgMyGUI::ScalingLayer::getScaleFactor(bookSize);
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        const auto oldDataPath = dataManager->getDataPath({});
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        dataManager->setResourcePath("fonts");
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        std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
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        MyGUI::xml::Document xmlDocument;
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        xmlDocument.open(dataStream.get());
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        MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
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        MyGUI::xml::ElementEnumerator resourceNode = root->getElementEnumerator();
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        bool valid = false;
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        if (resourceNode.next("Resource"))
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        {
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            valid = resourceNode->findAttribute("type") == "ResourceTrueTypeFont";
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        }
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        if (valid == false)
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        {
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            dataManager->setResourcePath(oldDataPath);
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            Log(Debug::Error) << "Can not load TrueType font " << fontId << ": " << fileName << " is invalid.";
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            return;
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        }
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        int resolution = 70;
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        MyGUI::xml::ElementPtr resolutionNode = getProperty(resourceNode.current(), "Resolution");
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        if (resolutionNode == nullptr)
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        {
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            resolutionNode = resourceNode->createChild("Property");
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            resolutionNode->addAttribute("key", "Resolution");
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        }
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        else
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            resolution = MyGUI::utility::parseInt(resolutionNode->findAttribute("value"));
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        resolutionNode->setAttribute("value", MyGUI::utility::toString(resolution * std::ceil(mScalingFactor)));
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        MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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        sizeNode->addAttribute("key", "Size");
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        sizeNode->addAttribute("value", std::to_string(Settings::gui().mFontSize));
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        MyGUI::ResourceTrueTypeFont* font = static_cast<MyGUI::ResourceTrueTypeFont*>(
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            MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
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        font->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
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        font->setResourceName(fontId);
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        MyGUI::ResourceManager::getInstance().addResource(font);
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        resolutionNode->setAttribute(
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            "value", MyGUI::utility::toString(static_cast<int>(resolution * bookScale * mScalingFactor)));
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        MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
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            MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
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        bookFont->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
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        bookFont->setResourceName("Journalbook " + fontId);
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        MyGUI::ResourceManager::getInstance().addResource(bookFont);
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        dataManager->setResourcePath(oldDataPath);
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        if (resourceNode.next("Resource"))
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            Log(Debug::Warning) << "Font file " << fileName
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                                << " contains multiple Resource entries, only first one will be used.";
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    }
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    typedef struct
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    {
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        float x;
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        float y;
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    } Point;
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    typedef struct
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    {
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        float u1; // appears unused, always 0
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        Point top_left;
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        Point top_right;
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        Point bottom_left;
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        Point bottom_right;
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        float width;
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        float height;
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        float u2; // appears unused, always 0
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        float kerning;
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        float ascent;
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    } GlyphInfo;
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    void FontLoader::loadBitmapFont(const std::string& fileName, const std::string& fontId)
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    {
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        Log(Debug::Info) << "Loading font file " << fileName;
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        Files::IStreamPtr file = mVFS->get("fonts/" + fileName);
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        float fontSize;
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        file->read((char*)&fontSize, sizeof(fontSize));
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        if (!file->good())
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            fail(*file, fileName, "File too small to be a valid font");
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        int one;
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        file->read((char*)&one, sizeof(one));
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        if (!file->good())
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            fail(*file, fileName, "File too small to be a valid font");
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        if (one != 1)
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            fail(*file, fileName, "Unexpected value");
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        file->read((char*)&one, sizeof(one));
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        if (!file->good())
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            fail(*file, fileName, "File too small to be a valid font");
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        if (one != 1)
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            fail(*file, fileName, "Unexpected value");
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        char name_[284];
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        file->read(name_, sizeof(name_));
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        if (!file->good())
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            fail(*file, fileName, "File too small to be a valid font");
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        GlyphInfo data[256];
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        file->read((char*)data, sizeof(data));
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        if (!file->good())
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            fail(*file, fileName, "File too small to be a valid font");
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        file.reset();
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        // Create the font texture
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        std::string bitmapFilename = "fonts/" + std::string(name_) + ".tex";
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        Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
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        int width, height;
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        bitmapFile->read((char*)&width, sizeof(int));
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        bitmapFile->read((char*)&height, sizeof(int));
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        if (!bitmapFile->good())
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            fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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        if (width <= 0 || height <= 0)
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            fail(*bitmapFile, bitmapFilename, "Width and height must be positive");
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        std::vector<char> textureData;
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        textureData.resize(width * height * 4);
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        bitmapFile->read(textureData.data(), width * height * 4);
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        if (!bitmapFile->good())
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            fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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        bitmapFile.reset();
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        MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
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        tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
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        unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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        memcpy(texData, textureData.data(), textureData.size());
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        tex->unlock();
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 | 
						|
        // We need to emulate loading from XML because the data members are private as of mygui 3.2.0
 | 
						|
        MyGUI::xml::Document xmlDocument;
 | 
						|
        MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
 | 
						|
 | 
						|
        root->addAttribute("name", fontId);
 | 
						|
 | 
						|
        MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
 | 
						|
        defaultHeight->addAttribute("key", "DefaultHeight");
 | 
						|
        defaultHeight->addAttribute("value", fontSize);
 | 
						|
        MyGUI::xml::ElementPtr source = root->createChild("Property");
 | 
						|
        source->addAttribute("key", "Source");
 | 
						|
        source->addAttribute("value", bitmapFilename);
 | 
						|
        MyGUI::xml::ElementPtr codes = root->createChild("Codes");
 | 
						|
 | 
						|
        for (int i = 0; i < 256; i++)
 | 
						|
        {
 | 
						|
            float x1 = data[i].top_left.x * width;
 | 
						|
            float y1 = data[i].top_left.y * height;
 | 
						|
            float w = data[i].top_right.x * width - x1;
 | 
						|
            float h = data[i].bottom_left.y * height - y1;
 | 
						|
 | 
						|
            ToUTF8::Utf8Encoder encoder(mEncoding);
 | 
						|
            unsigned long unicodeVal = getUnicode(i, encoder, mEncoding);
 | 
						|
 | 
						|
            MyGUI::xml::ElementPtr code = codes->createChild("Code");
 | 
						|
            code->addAttribute("index", unicodeVal);
 | 
						|
            code->addAttribute("coord",
 | 
						|
                MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " " + MyGUI::utility::toString(w)
 | 
						|
                    + " " + MyGUI::utility::toString(h));
 | 
						|
            code->addAttribute("advance", data[i].width);
 | 
						|
            code->addAttribute("bearing",
 | 
						|
                MyGUI::utility::toString(data[i].kerning) + " "
 | 
						|
                    + MyGUI::utility::toString((fontSize - data[i].ascent)));
 | 
						|
            code->addAttribute(
 | 
						|
                "size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
 | 
						|
 | 
						|
            // Fall back from unavailable Windows-1252 encoding symbols to similar characters available in the game
 | 
						|
            // fonts
 | 
						|
            std::multimap<int, int> additional; // fallback glyph index, unicode
 | 
						|
            additional.insert(std::make_pair(156, 0x00A2)); // cent sign
 | 
						|
            additional.insert(std::make_pair(89, 0x00A5)); // yen sign
 | 
						|
            additional.insert(std::make_pair(221, 0x00A6)); // broken bar
 | 
						|
            additional.insert(std::make_pair(99, 0x00A9)); // copyright sign
 | 
						|
            additional.insert(std::make_pair(97, 0x00AA)); // prima ordinal indicator
 | 
						|
            additional.insert(std::make_pair(60, 0x00AB)); // double left-pointing angle quotation mark
 | 
						|
            additional.insert(std::make_pair(45, 0x00AD)); // soft hyphen
 | 
						|
            additional.insert(std::make_pair(114, 0x00AE)); // registered trademark symbol
 | 
						|
            additional.insert(std::make_pair(45, 0x00AF)); // macron
 | 
						|
            additional.insert(std::make_pair(241, 0x00B1)); // plus-minus sign
 | 
						|
            additional.insert(std::make_pair(50, 0x00B2)); // superscript two
 | 
						|
            additional.insert(std::make_pair(51, 0x00B3)); // superscript three
 | 
						|
            additional.insert(std::make_pair(44, 0x00B8)); // cedilla
 | 
						|
            additional.insert(std::make_pair(49, 0x00B9)); // superscript one
 | 
						|
            additional.insert(std::make_pair(111, 0x00BA)); // primo ordinal indicator
 | 
						|
            additional.insert(std::make_pair(62, 0x00BB)); // double right-pointing angle quotation mark
 | 
						|
            additional.insert(std::make_pair(63, 0x00BF)); // inverted question mark
 | 
						|
            additional.insert(std::make_pair(65, 0x00C6)); // latin capital ae ligature
 | 
						|
            additional.insert(std::make_pair(79, 0x00D8)); // latin capital o with stroke
 | 
						|
            additional.insert(std::make_pair(97, 0x00E6)); // latin small ae ligature
 | 
						|
            additional.insert(std::make_pair(111, 0x00F8)); // latin small o with stroke
 | 
						|
            additional.insert(std::make_pair(79, 0x0152)); // latin capital oe ligature
 | 
						|
            additional.insert(std::make_pair(111, 0x0153)); // latin small oe ligature
 | 
						|
            additional.insert(std::make_pair(83, 0x015A)); // latin capital s with caron
 | 
						|
            additional.insert(std::make_pair(115, 0x015B)); // latin small s with caron
 | 
						|
            additional.insert(std::make_pair(89, 0x0178)); // latin capital y with diaresis
 | 
						|
            additional.insert(std::make_pair(90, 0x017D)); // latin capital z with caron
 | 
						|
            additional.insert(std::make_pair(122, 0x017E)); // latin small z with caron
 | 
						|
            additional.insert(std::make_pair(102, 0x0192)); // latin small f with hook
 | 
						|
            additional.insert(std::make_pair(94, 0x02C6)); // circumflex modifier
 | 
						|
            additional.insert(std::make_pair(126, 0x02DC)); // small tilde
 | 
						|
            additional.insert(std::make_pair(69, 0x0401)); // cyrillic capital io (no diaeresis latin e is available)
 | 
						|
            additional.insert(std::make_pair(137, 0x0451)); // cyrillic small io
 | 
						|
            additional.insert(std::make_pair(45, 0x2012)); // figure dash
 | 
						|
            additional.insert(std::make_pair(45, 0x2013)); // en dash
 | 
						|
            additional.insert(std::make_pair(45, 0x2014)); // em dash
 | 
						|
            additional.insert(std::make_pair(39, 0x2018)); // left single quotation mark
 | 
						|
            additional.insert(std::make_pair(39, 0x2019)); // right single quotation mark
 | 
						|
            additional.insert(std::make_pair(44, 0x201A)); // single low quotation mark
 | 
						|
            additional.insert(std::make_pair(39, 0x201B)); // single high quotation mark (reversed)
 | 
						|
            additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
 | 
						|
            additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
 | 
						|
            additional.insert(std::make_pair(44, 0x201E)); // double low quotation mark
 | 
						|
            additional.insert(std::make_pair(34, 0x201F)); // double high quotation mark (reversed)
 | 
						|
            additional.insert(std::make_pair(43, 0x2020)); // dagger
 | 
						|
            additional.insert(std::make_pair(216, 0x2021)); // double dagger (note: this glyph is not available)
 | 
						|
            additional.insert(std::make_pair(46, 0x2026)); // ellipsis
 | 
						|
            additional.insert(std::make_pair(37, 0x2030)); // per mille sign
 | 
						|
            additional.insert(std::make_pair(60, 0x2039)); // single left-pointing angle quotation mark
 | 
						|
            additional.insert(std::make_pair(62, 0x203A)); // single right-pointing angle quotation mark
 | 
						|
            additional.insert(std::make_pair(101, 0x20AC)); // euro sign
 | 
						|
            additional.insert(std::make_pair(84, 0x2122)); // trademark sign
 | 
						|
            additional.insert(std::make_pair(45, 0x2212)); // minus sign
 | 
						|
 | 
						|
            for (const auto& [key, value] : additional)
 | 
						|
            {
 | 
						|
                if (key != i)
 | 
						|
                    continue;
 | 
						|
                code = codes->createChild("Code");
 | 
						|
                code->addAttribute("index", value);
 | 
						|
                code->addAttribute("coord",
 | 
						|
                    MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
 | 
						|
                        + MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
 | 
						|
                code->addAttribute("advance", data[i].width);
 | 
						|
                code->addAttribute("bearing",
 | 
						|
                    MyGUI::utility::toString(data[i].kerning) + " "
 | 
						|
                        + MyGUI::utility::toString((fontSize - data[i].ascent)));
 | 
						|
                code->addAttribute(
 | 
						|
                    "size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
 | 
						|
            }
 | 
						|
 | 
						|
            // ASCII vertical bar, use this as text input cursor
 | 
						|
            if (i == 124)
 | 
						|
            {
 | 
						|
                MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
 | 
						|
                cursorCode->addAttribute("index", MyGUI::FontCodeType::Cursor);
 | 
						|
                cursorCode->addAttribute("coord",
 | 
						|
                    MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
 | 
						|
                        + MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
 | 
						|
                cursorCode->addAttribute("advance", data[i].width);
 | 
						|
                cursorCode->addAttribute("bearing",
 | 
						|
                    MyGUI::utility::toString(data[i].kerning) + " "
 | 
						|
                        + MyGUI::utility::toString((fontSize - data[i].ascent)));
 | 
						|
                cursorCode->addAttribute(
 | 
						|
                    "size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
 | 
						|
            }
 | 
						|
 | 
						|
            // Question mark, use for NotDefined marker (used for glyphs not existing in the font)
 | 
						|
            if (i == 63)
 | 
						|
            {
 | 
						|
                MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
 | 
						|
                cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
 | 
						|
                cursorCode->addAttribute("coord",
 | 
						|
                    MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
 | 
						|
                        + MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
 | 
						|
                cursorCode->addAttribute("advance", data[i].width);
 | 
						|
                cursorCode->addAttribute("bearing",
 | 
						|
                    MyGUI::utility::toString(data[i].kerning) + " "
 | 
						|
                        + MyGUI::utility::toString((fontSize - data[i].ascent)));
 | 
						|
                cursorCode->addAttribute(
 | 
						|
                    "size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // These are required as well, but the fonts don't provide them
 | 
						|
        for (int i = 0; i < 2; ++i)
 | 
						|
        {
 | 
						|
            MyGUI::FontCodeType::Enum type;
 | 
						|
            if (i == 0)
 | 
						|
                type = MyGUI::FontCodeType::Selected;
 | 
						|
            else // if (i == 1)
 | 
						|
                type = MyGUI::FontCodeType::SelectedBack;
 | 
						|
 | 
						|
            MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
 | 
						|
            cursorCode->addAttribute("index", type);
 | 
						|
            cursorCode->addAttribute("coord", "0 0 0 0");
 | 
						|
            cursorCode->addAttribute("advance", "0");
 | 
						|
            cursorCode->addAttribute("bearing", "0 0");
 | 
						|
            cursorCode->addAttribute("size", "0 0");
 | 
						|
        }
 | 
						|
 | 
						|
        // Register the font with MyGUI
 | 
						|
        MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
 | 
						|
            MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
 | 
						|
        font->deserialization(root, MyGUI::Version(3, 2, 0));
 | 
						|
 | 
						|
        MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
 | 
						|
            MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
 | 
						|
        bookFont->deserialization(root, MyGUI::Version(3, 2, 0));
 | 
						|
        bookFont->setResourceName("Journalbook " + fontId);
 | 
						|
 | 
						|
        MyGUI::ResourceManager::getInstance().addResource(font);
 | 
						|
        MyGUI::ResourceManager::getInstance().addResource(bookFont);
 | 
						|
    }
 | 
						|
 | 
						|
    void FontLoader::overrideLineHeight(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
 | 
						|
    {
 | 
						|
        MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
 | 
						|
        while (resourceNode.next("Resource"))
 | 
						|
        {
 | 
						|
            std::string type = resourceNode->findAttribute("type");
 | 
						|
 | 
						|
            if (Misc::StringUtils::ciEqual(type, "ResourceSkin")
 | 
						|
                || Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
 | 
						|
            {
 | 
						|
                // We should adjust line height for MyGUI widgets depending on font size
 | 
						|
                MyGUI::xml::ElementPtr heightNode = resourceNode->createChild("Property");
 | 
						|
                heightNode->addAttribute("key", "HeightLine");
 | 
						|
                heightNode->addAttribute("value", std::to_string(Settings::gui().mFontSize + 2));
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
 | 
						|
    }
 | 
						|
 | 
						|
    std::string_view FontLoader::getFontForFace(std::string_view face)
 | 
						|
    {
 | 
						|
        if (Misc::StringUtils::ciEqual(face, "daedric"))
 | 
						|
            return "ScrollFont";
 | 
						|
 | 
						|
        return "DefaultFont";
 | 
						|
    }
 | 
						|
}
 |