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			25 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
Terrain Settings
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distant terrain
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---------------
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:Type:		boolean
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:Range:		True/False
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:Default:	False
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Controls whether the engine will use paging and LOD algorithms to load the terrain of the entire world at all times.
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Otherwise, only the terrain of the surrounding cells is loaded.
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.. note::
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	When enabling distant terrain, make sure the 'viewing distance' in the camera section is set to a larger value so 
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	that you can actually see the additional terrain.
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To avoid frame drops as the player moves around, nearby terrain pages are always preloaded in the background,
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regardless of the preloading settings in the 'Cells' section,
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but the preloading of terrain behind a door or a travel destination, for example,
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will still be controlled by cell preloading settings.
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The distant terrain engine is currently considered experimental
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and may receive updates and/or further configuration options in the future.
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The glaring omission of non-terrain objects in the distance somewhat limits this setting's usefulness.
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