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	Moving classes from components/bsa into Bsa namespace. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
		
			
				
	
	
		
			139 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: http://openmw.sourceforge.net/
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  This file (bsa_file.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  http://www.gnu.org/licenses/ .
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 */
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#ifndef BSA_BSA_FILE_H
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#define BSA_BSA_FILE_H
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#include <libs/mangle/stream/stream.hpp>
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#include <libs/platform/stdint.h>
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#include <libs/platform/strings.h>
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#include <string>
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#include <vector>
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#include <map>
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namespace Bsa
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{
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/**
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   This class is used to read "Bethesda Archive Files", or BSAs.
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 */
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class BSAFile
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{
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 public:
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  /// Represents one file entry in the archive
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  struct FileStruct
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  {
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    // File size and offset in file. We store the offset from the
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    // beginning of the file, not the offset into the data buffer
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    // (which is what is stored in the archive.)
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    uint32_t fileSize, offset;
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    // Zero-terminated file name
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    char* name;
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  };
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  typedef std::vector<FileStruct> FileList;
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 private:
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  /// The archive source
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  Mangle::Stream::StreamPtr input;
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  /// Table of files in this archive
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  FileList files;
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  /// Filename string buffer
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  std::vector<char> stringBuf;
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  /// True when an archive has been loaded
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  bool isLoaded;
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  /// Used for error messages
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  std::string filename;
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  /// Case insensitive string comparison
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  struct iltstr
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  {
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    bool operator()(const char *s1, const char *s2) const
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    { return strcasecmp(s1,s2) < 0; }
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  };
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  /** A map used for fast file name lookup. The value is the index into
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      the files[] vector above. The iltstr ensures that file name
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      checks are case insensitive.
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  */
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  typedef std::map<const char*, int, iltstr> Lookup;
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  Lookup lookup;
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  /// Error handling
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  void fail(const std::string &msg);
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  /// Read header information from the input source
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  void readHeader();
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  /// Get the index of a given file name, or -1 if not found
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  int getIndex(const char *str);
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 public:
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  /* -----------------------------------
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   * BSA management methods
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   * -----------------------------------
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   */
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  BSAFile()
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    : input(), isLoaded(false) {}
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  /// Open an archive file.
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  void open(const std::string &file);
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  /** Open an archive from a generic stream. The 'name' parameter is
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      used for error messages.
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  */
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  void open(Mangle::Stream::StreamPtr inp, const std::string &name);
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  /* -----------------------------------
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   * Archive file routines
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   * -----------------------------------
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   */
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  /// Check if a file exists
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  bool exists(const char *file) { return getIndex(file) != -1; }
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  /** Open a file contained in the archive. Throws an exception if the
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      file doesn't exist.
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      NOTE: All files opened from one archive will share a common file
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      handle. This is NOT thread safe.
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   */
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  Mangle::Stream::StreamPtr getFile(const char *file);
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  /// Get a list of all files
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  const FileList &getList() const
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    { return files; }
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};
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}
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#endif
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