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			18 lines
		
	
	
	
		
			308 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
	
		
			308 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| #extension GL_EXT_texture_array : require
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| 
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| varying vec2 uv;
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| uniform sampler2DArray lastShader;
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| 
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| void main()
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| {
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|     int view = 0;
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|     vec3 uvz = vec3(uv.x * 2., uv.y, 0);
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|     if(uvz.x > 1.)
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|     {
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|         uvz.x -= 1.;
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|         uvz.z = 1;
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|     }
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| 
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|     gl_FragColor = texture2DArray(lastShader, uvz);
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| }
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