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			198 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
vertex_program UnderwaterEffectVP cg
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{
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    source underwater.cg
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    entry_point main_vp
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    profiles vs_1_1 arbvp1
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    default_params 
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    {
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        param_named_auto worldViewProj worldviewproj_matrix
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    }
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}
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fragment_program UnderwaterEffectFP_NoMRT cg
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{
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    source underwater.cg
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    entry_point main_fp_nomrt
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    profiles ps_2_0 arbfp1
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}
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fragment_program UnderwaterEffectFP cg
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{
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    source underwater.cg
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    entry_point main_fp
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    profiles ps_2_0 arbfp1
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}
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vertex_program Water_VP cg
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{
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    source water.cg
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    entry_point main_vp
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    profiles vs_2_x arbvp1
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    default_params
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    {
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        param_named_auto wvpMat worldviewproj_matrix
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    }
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}
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fragment_program Water_FP cg
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{
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    source water.cg
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    entry_point main_fp
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    profiles ps_2_x arbfp1
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}
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material Water
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{
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    technique
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    {
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        pass
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        {
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            cull_hardware none
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            vertex_program_ref Water_VP
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            {
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                param_named_auto camPosObjSpace camera_position_object_space
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            }
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            fragment_program_ref Water_FP
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            {
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                param_named_auto time time 0.1
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                //param_named_auto fogColour fog_colour
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                //param_named_auto fogParams fog_params
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                param_named_auto renderTargetFlipping render_target_flipping
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                param_named_auto far far_clip_distance
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                param_named_auto lightPosObjSpace0 light_position_object_space 0
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                param_named_auto lightSpecularColour0 light_specular_colour 0
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                param_named isUnderwater float 0
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            }
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            texture_unit reflectionMap
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            {
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                texture WaterReflection
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                tex_address_mode clamp
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            }
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            texture_unit refractionMap
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            {
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                tex_address_mode clamp
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            }
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            texture_unit depthMap
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            {
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                tex_address_mode clamp
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            }
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            texture_unit normalMap
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            {
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                texture WaterNormal2.tga
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            }
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        }
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    }
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    technique
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    {
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        scheme Fallback
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        pass
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        {
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            cull_hardware none
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            scene_blend alpha_blend
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            depth_write off
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            diffuse 0 0 0 1
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            emissive 0.6 0.7 1.0
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            ambient 0 0 0
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            texture_unit
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            {
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                // texture names set via code
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                scale 0.1 0.1
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                alpha_op_ex source1 src_manual src_current 0.7
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            }
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        }
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    }
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}
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material Water/CompositorNoMRT
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{
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    technique
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    {
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        pass
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        {
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            depth_check off
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            vertex_program_ref UnderwaterEffectVP
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            {
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                param_named_auto timeVal time 0.25
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                param_named scale float 0.1
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            }
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            fragment_program_ref UnderwaterEffectFP_NoMRT
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            {
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                param_named tintColour float4 0 0.35 0.35 1
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            }
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            texture_unit RT
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            {
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                    tex_coord_set 0
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                tex_address_mode clamp
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                filtering linear linear linear
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            }
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            texture_unit
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            {
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                texture WaterNormal2.tga 2d
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                        tex_coord_set 1
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                //tex_address_mode clamp
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                filtering linear linear linear
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            }
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            texture_unit
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            {
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                texture caustic_0.png 2d
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                        tex_coord_set 2
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                //tex_address_mode clamp
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                filtering linear linear linear
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            }
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        }
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    }
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}
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material Water/Compositor
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{
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    technique
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    {
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        pass
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        {
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            depth_check off
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            vertex_program_ref UnderwaterEffectVP
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            {
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                param_named_auto timeVal time 0.25
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                param_named scale float 0.1
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            }
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            fragment_program_ref UnderwaterEffectFP
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            {
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                param_named tintColour float4 0 0.35 0.35 1
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                param_named_auto far far_clip_distance
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            }
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            texture_unit RT
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            {
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                tex_coord_set 0
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                tex_address_mode clamp
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            }
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            texture_unit
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            {
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                texture WaterNormal2.tga 2d
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                tex_coord_set 2
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            }
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            texture_unit
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            {
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                texture caustic_0.png 2d
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                tex_coord_set 3
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            }
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            texture_unit DepthMap
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            {
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            }
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        }
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    }
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}
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