mirror of
https://github.com/OpenMW/openmw.git
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152 lines
4.4 KiB
C++
152 lines
4.4 KiB
C++
#include "importer.hpp"
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include "CLI/CLI.hpp"
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#include <components/files/configurationmanager.hpp>
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#include <components/files/conversion.hpp>
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namespace sfs = std::filesystem;
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#ifndef _WIN32
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int main(int argc, char* argv[])
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{
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#else
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// Include on Windows only
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#include <codecvt>
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#include <locale>
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class utf8argv
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{
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public:
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utf8argv(int argc, wchar_t* wargv[])
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{
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args.reserve(argc);
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argv = new const char*[argc];
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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for (int i = 0; i < argc; ++i)
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{
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args.push_back(converter.to_bytes(wargv[i]));
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argv[i] = args.back().c_str();
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}
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}
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~utf8argv() { delete[] argv; }
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char** get() const { return const_cast<char**>(argv); }
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private:
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utf8argv(const utf8argv&);
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utf8argv& operator=(const utf8argv&);
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const char** argv;
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std::vector<std::string> args;
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};
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/* The only way to pass Unicode on Winodws with CLI is to use wide
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characters interface which presents UTF-16 encoding. The rest of
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OpenMW application stack assumes UTF-8 encoding, therefore this
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conversion.
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*/
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int wmain(int argc, wchar_t* wargv[])
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{
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utf8argv converter(argc, wargv);
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char** argv = converter.get();
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#endif
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try
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{
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CLI::App app("Syntax: openmw-iniimporter inifile configfile");
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app.get_formatter()->column_width(40);
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app.get_formatter()->label("ARGUMENTS", "ARGUMENTS");
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std::filesystem::path iniFile;
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app.add_option("-i, --ini", iniFile, "morrowind.ini file")->required()->check(CLI::ExistingFile);
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std::filesystem::path cfgFile;
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app.add_option("-c, --cfg", cfgFile, "openmw.cfg file")->required()->check(CLI::NonexistentPath);
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std::filesystem::path outputFile = "";
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app.add_option("-o,--output", outputFile, "openmw.cfg file")->default_str("")->check(CLI::NonexistentPath);
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bool gameFiles = false;
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app.add_flag("-g,--game-files", gameFiles, "import esm and esp files");
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bool fonts = false;
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app.add_flag("-f,--fonts", fonts, "import bitmap fonts");
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bool noArchives = false;
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app.add_flag("-A,--no-archives", noArchives, "disable bsa archives import");
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std::string gameEncoding = "win1252";
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app.add_option("-e,--encoding", gameEncoding,
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"Character encoding used in OpenMW game messages.\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
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"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1252 - Western European (Latin) alphabet, used by default"
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)
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->default_str("win1252")->check(CLI::IsMember({"win1250", "win1251", "win1252"}, CLI::ignore_case));
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;
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bool verbose = false;
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app.add_flag("-v,--verbose", verbose, "verbose output");
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try {
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CLI11_PARSE(app, argc, argv)
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} catch (const CLI::ParseError& e) {
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std::cerr << e.what() << std::endl;
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std::cout << app.help() << std::endl;
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return app.exit(e);
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}
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if (outputFile.empty())
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{
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outputFile = cfgFile;
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}
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MwIniImporter importer;
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importer.setVerbose(verbose);
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// Font encoding settings
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importer.setInputEncoding(ToUTF8::calculateEncoding(gameEncoding));
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MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
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MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
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if (!fonts)
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{
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ini.erase("Fonts:Font 0");
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ini.erase("Fonts:Font 1");
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ini.erase("Fonts:Font 2");
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}
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importer.merge(cfg, ini);
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importer.mergeFallback(cfg, ini);
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if (gameFiles)
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{
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importer.importGameFiles(cfg, ini, iniFile);
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}
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if (!noArchives)
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{
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importer.importArchives(cfg, ini);
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}
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std::cout << "write to: " << Files::pathToUnicodeString(outputFile) << std::endl;
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std::ofstream file(outputFile);
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importer.writeToFile(file, cfg);
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}
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catch (std::exception& e)
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{
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std::cerr << "ERROR: " << e.what() << std::endl;
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}
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return 0;
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}
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