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openmw/files/shaders/compatibility
2023-12-30 03:09:56 +03:00
..
bs Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
luminance
debug.frag
debug.vert Improve shaders formatting 2023-04-21 09:02:12 +04:00
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
groundcover.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
gui.frag
gui.vert
multiview_resolve.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
multiview_resolve.vert
normals.glsl Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.frag Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
objects.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
ripples_blobber.frag Use Allman brackets 2023-04-02 13:31:06 +04:00
ripples_simulate.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
s360.frag
s360.vert
shadowcasting.frag fix shader compilation 2023-02-26 14:31:53 -08:00
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2023-05-29 18:47:27 +02:00
shadows_fragment.glsl Improve shaders formatting 2023-04-21 09:02:12 +04:00
shadows_vertex.glsl Get rid of obsolete comment 2023-10-23 19:28:54 +00:00
sky.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
sky.vert
terrain.frag Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
terrain.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
vertexcolors.glsl
water.frag Merge branch 'waterscatter' into 'master' 2023-12-28 22:18:03 +00:00
water.vert Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00