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openmw/apps/openmw/mwmechanics/recharge.cpp

111 lines
4.3 KiB
C++

#include "recharge.hpp"
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadench.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/strings/format.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "actorutil.hpp"
#include "creaturestats.hpp"
#include "spellutil.hpp"
namespace MWMechanics
{
bool rechargeItem(const MWWorld::Ptr& item, const float maxCharge, const float duration)
{
float charge = item.getCellRef().getEnchantmentCharge();
if (charge == -1 || charge == maxCharge)
return false;
static const float fMagicItemRechargePerSecond = MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find("fMagicItemRechargePerSecond")
->mValue.getFloat();
item.getCellRef().setEnchantmentCharge(std::min(charge + fMagicItemRechargePerSecond * duration, maxCharge));
return true;
}
bool rechargeItem(const MWWorld::Ptr& item, const MWWorld::Ptr& gem)
{
if (!gem.getCellRef().getCount())
return false;
MWWorld::Ptr player = MWMechanics::getPlayer();
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWBase::Environment::get().getWorld()->breakInvisibility(player);
float luckTerm = 0.1f * stats.getAttribute(ESM::Attribute::Luck).getModified();
if (luckTerm < 1 || luckTerm > 10)
luckTerm = 1;
float intelligenceTerm = 0.2f * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
if (intelligenceTerm > 20)
intelligenceTerm = 20;
if (intelligenceTerm < 1)
intelligenceTerm = 1;
float x = (player.getClass().getSkill(player, ESM::Skill::Enchant) + intelligenceTerm + luckTerm)
* stats.getFatigueTerm();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
int roll = Misc::Rng::roll0to99(prng);
if (roll < x)
{
const ESM::RefId& soul = gem.getCellRef().getSoul();
const ESM::Creature* creature = MWBase::Environment::get().getESMStore()->get<ESM::Creature>().find(soul);
float restored = creature->mData.mSoul * (roll / x);
const ESM::Enchantment* enchantment
= MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().find(
item.getClass().getEnchantment(item));
const int maxCharge = MWMechanics::getEnchantmentCharge(*enchantment);
item.getCellRef().setEnchantmentCharge(
std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(maxCharge)));
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Enchant Success"));
player.getClass().getContainerStore(player).restack(item);
}
else
{
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Enchant Fail"));
}
player.getClass().skillUsageSucceeded(player, ESM::Skill::Enchant, 0);
gem.getContainerStore()->remove(gem, 1);
if (gem.getCellRef().getCount() == 0)
{
std::string message = MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find("sNotifyMessage51")
->mValue.getString();
message = Misc::StringUtils::format(message, gem.getClass().getName(gem));
MWBase::Environment::get().getWindowManager()->messageBox(message);
const ESM::RefId soulGemAzura = ESM::RefId::stringRefId("Misc_SoulGem_Azura");
// special case: readd Azura's Star
if (gem.get<ESM::Miscellaneous>()->mBase->mId == soulGemAzura)
player.getClass().getContainerStore(player).add(soulGemAzura, 1);
}
return true;
}
}