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			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_RESOURCE_RESOURCESYSTEM_H
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#define OPENMW_COMPONENTS_RESOURCE_RESOURCESYSTEM_H
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#include <memory>
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namespace VFS
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{
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    class Manager;
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}
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namespace Resource
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{
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    class SceneManager;
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    class TextureManager;
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    class NifFileManager;
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    class KeyframeManager;
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    /// @brief Wrapper class that constructs and provides access to the most commonly used resource subsystems.
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    /// @par Resource subsystems can be used with multiple OpenGL contexts, just like the OSG equivalents, but
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    ///     are built around the use of a single virtual file system.
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    class ResourceSystem
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    {
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    public:
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        ResourceSystem(const VFS::Manager* vfs);
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        ~ResourceSystem();
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        SceneManager* getSceneManager();
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        TextureManager* getTextureManager();
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        NifFileManager* getNifFileManager();
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        KeyframeManager* getKeyframeManager();
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        /// Indicates to each resource manager to clear the cache, i.e. to drop cached objects that are no longer referenced.
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        void clearCache();
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        const VFS::Manager* getVFS() const;
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    private:
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        std::auto_ptr<SceneManager> mSceneManager;
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        std::auto_ptr<TextureManager> mTextureManager;
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        std::auto_ptr<NifFileManager> mNifFileManager;
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        std::auto_ptr<KeyframeManager> mKeyframeManager;
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        const VFS::Manager* mVFS;
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        ResourceSystem(const ResourceSystem&);
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        void operator = (const ResourceSystem&);
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    };
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}
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#endif
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